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Duplicity Game Mods ([personal profile] duplicitymods) wrote in [community profile] duplicitymemes2025-07-10 11:44 am
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TDM #43


« « « TEST DRIVE MEME » » »


« « « ALL ON DISPLAY


It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy.

This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses.

To counteract the discovery of the deceit gene – a natural "negative" response to all stimuli – the LIEs program was founded. The program had been designed to introduce new subjects to the current environment and test for the deceit gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from LIEs after a year; however, results have remained unsatisfactory and testing still continues.

...and you're here! Finally! Welcome to Duplicity.

After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of Orientation.

If you enter Duplicity into the Up, congratulations! You're a Dominant, which means you are immediately picked up by a limo after processing and taken to your high-rise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You're a Submissive, which means you are directed towards public transportation with the address of the motel you'll be living in. Here, it is two Submissives per room with a shared common space for all rooms.

Submissives are provided with a plain black pleather collar to wear and Dominants are given bracelets made of the same black pleather. The simple design is an immediate visual indicator that they have not yet signed a contract and they will be informed that more elaborate or personalized styles are a privilege reserved for those who do.

Enjoy your free time until Orientation! Participation is mandatory for all new and past arrivals.

The full heat of Summer is in full swing, but there is a pleasant breeze that comes off the sea, bringing with it much needed relief from the warmth of the sun.



» » » ALL ABOARD




After stepping through the door and participating in Orientation, LIERs are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERs at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park.

The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning.



« « « UP AND AWAY



(cw: random kink, behavioral modification)

The oppressive heat of summer eases its grip on Duplicity with a cool breeze blowing in from the sea. A soothing wind rushes through the Up and the Down, bringing a blanket of cool that should help chill any hot tempers spiking around the new requirements for local businesses. While wet t-shirt contests and flashy pool parties start to wind down, people find the weather more agreeable and spend more and more time outdoors.

Orientation adjusts accordingly, with LIEs deciding to use the weather to their advantage when it seems like people just can't seem to stay indoors for long. The basics of Orientation still happen at the Center, but they decide to incorporate a little outside time and arts and crafts into the mix. Characters will find themselves paired with someone of the opposite designation for a quick but fun bonding activity: kite-building and kite flying.

Pairs are given a somewhat unhinged instruction sheet, a set of curated crafting materials, and one hour to build a Compatibility Kite. Most of the materials are basic and typical for simple kite making, but some of them may raise eyebrows: silk fabric, bold red ribbons, black lace… Meanwhile, the instructions for both building and flying the kite are vague, but oddly intimate: Hold tension while knotting., Maintain eye contact and hold your partner steady., Position your body behind your partner for better reach...

While the design of the kite is completely up to the participants, LIEs does provide one requirement. Pairs are asked to choose one from several lively colored kite tails to tie to each completed kite. Each one has a single word printed in bold, glimmering text, such as: OBEDIENCE, PRAISE, CONTROL, EDGE, ROPE, PATIENCE, PASSION, SLEEP, CONTRITION, FAITH, SPICE, and more. There's no explanation as to what these mean or how they must be chosen, just that one word should be tied to their project.

After an hour, all characters are brought outside, onto a bus, and to Chicanery Beach. Under the watchful eye of LIES staff who keep their distance from the shoreline, everyone gets to let their kites fly! Getting one up into the air is a two-person job, so work together and get it up into the sky without crashing into others. Hopefully it works, because anyone who can't seem to get it up or crash a little too soon will be given strict notice to attend Orientation all over again.

Those whose kites successfully sail into the sky will get a check on their names. But as the words on the kite tails unfurl and flutter through the wind, characters will find themselves imbued with the desire and drive to embody or put the trait on their kite into practice: with their partner, or with anyone they may next encounter. This desire lingers past sunset and can last well over a week until one isn't sure if it's an artificial influence or something they'd truly wanted all this time.



» » » FOLLOW YOUR NOSE


(cw: pheromones, scents, stalking, dub-con, exhibitionism, breeding kink, stuffing, size kink, sexual exhaustion, rough sex, gags, biting, marking)

The winds persist throughout the summer, and they bring more than just the scent of salt and sunscreen through the air. As July makes its way into August, a very subtle change descends on everyone: for an indiscernible reason, everyone's pheromones seem to surge, and everyone will look irresistibly attractive. For those with the senses and skills to pick it up, it will be as if characters exude a different aura entirely, just begging to be bred or fucked. For others who can't tell - it manifests instead as distinct, vaguely familiar and very attractive scents that carry over the wind.

Characters will have one or two scents that are most obvious and most irresistible to them. Catching just a whiff of these scents will have them follow their trails all over the Up and the Down until they find who is waiting at the source, someone they will feel the need to throw themselves at. But since people don't know what scent they themselves are giving off, they may not even know why they're being pursued even if they can tell that someone has been following them.

Unbeknownst to everyone, certain scents will have specific influences that take effect on either (or both!) person once they finally meet.
- Cinnamon: The need to fuck them in front of a mirror or a window, or anywhere that their reflection can be seen
- Vanilla: A desire to fill or be filled up by your partner - with cum or with toys or items of increasing sizes - until they can't take any more
- Candy: A surge of increased stamina, enough to drive the other into sexual exhaustion
- Musk: An instinct to have rough, animalistic sex that leaves the other bruised, bedraggled, or even bleeding
- Lavender: A desire to pamper, groom or worship one’s partner
- Citrus: A desire to keep one's partner quiet all through sex
- Rose: A desire for something slow and patient, no matter how quickly one's partner wants to get things done
- The scent of your character’s favorite food: An irresistible instinct to bite and leave marks all over the other where others can see, and/or to give oral sex until they're satisfied
Acting on the influence at least once will satisfy the need… for a time. The scents can always rile a person up all over again. Maybe a perfume or an artificial scent will mask them, at least for a while, but soon the pheromones will overpower any attempts to hide them.




« « « NOTES ON THE WIND


(cw: personality shift, behavior modification, dom/sub behaviors)

A new trend makes its way to Duplicity's native shopkeepers and citizens alike in the Up and Down: wind chimes to hang up on their patios, windows, and balconies. The chimes are black and white in design, many of them sporting artful swirls and spirals that clink and ring in the wind.

There doesn’t seem to be anything dubious about the chimes upon first glance, but the more one hears them, the more their effects become apparent. While not everyone seems affected, those who are susceptible to the bell-like sounds will find that the larger, lower frequency chimes amplify a person’s worst trait while the smaller, higher frequency wind chimes do the opposite, amplifying an individual’s best personality trait instead.

However, unbeknownst to anyone, some of the chimes are dupes (hah) smuggled in from the neighbouring city of Insincerity, the black and white spiral motifs seeming to move and swirl even when they remain still. Their effects are a little different, as they cause Dominants to act subservient and Submissives to act haughty and demanding of their betters.

All these effects are short-lived and last no more than an hour. But considering the prevalence of the chimes throughout the city, the potential for erratic personalities is increased tenfold. More alarmingly, it seems that no one is safe from the effects of the twisted contraband chimes. People - LIERs and natives alike - who act out of designation may be approached by LIES or SIN guards with stern warnings or threats of taking them to Realignment at the SLUT Center, and they take any explanation in good faith.



» » » TLDR


So, what's happening?
UP AND AWAY

- Orientation involves kite-building and kite flying.
- Kite building must be done with a partner.
- Craft materials and instructions are provided, but some are oddly suggestive.
- Every kite must have a word tied to it. These are one-word traits such as OBEDIENCE, CONTROL, PRAISE, SPICE, etc.
- All kites should be completed within one hour.
- Kites will be tested on the beach. Failure to get it up means attending Orientation again.
- Kites that fly result in embodying the trait that is tied to the kite.

FOLLOW YOUR NOSE

- Everyone's pheromones are increased as summer starts to wind down.
- To some, the pheromones simply manifest as an increased attractiveness/people look like they are begging to be bred or fucked.
- To others, the pheromones manifest in strong scents carried by the wind.
- People feel compelled to follow the scents all over the Up and the Down.
Some scents have specific effects on either one or both characters.
    - Cinnamon: The need to fuck them in front of their reflection
    - Vanilla: A desire to fill or be filled up by your partner - with cum or with toys or items of increasing sizes - until they can't take any more
    - Candy: A surge of increased stamina to drive the other into sexual exhaustion
    - Musk: An instinct to have rough, animalistic sex
    - Lavender: A desire to pamper, groom or worship one’s partner
    - Citrus: A desire to keep one's partner quiet all through sex
    - Rose: A desire for something slow and patient
    - The scent of your character’s favorite food: An instinct to bite/leave marks where others can see, and/or to give oral sex.
- Scent effects fade after they are acted on at least once.

NOTES ON THE WIND

- A new trend spreads throughout the city: black and white wind chimes.
- The sound of the chimes may have effects on those who hear them.
- Large, low-frequency chimes amplify a character's worst trait.
- Small, high-frequency chimes amplify a character's most positive trait.
- Some chimes are contraband from Insincerity; these have swirling designs that seem to move.
- Contraband chimes have a different effect: Dominants act more subservient and Submissives become more demanding.
- LIES staff and SIN guards remain on the lookout for anyone acting out of designation and won't take any explanation on good faith.




» » » MOD & OOC NOTES



Please read carefully.

On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but the assignments are OOCly randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right." When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass." This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice.

To assign roles to characters for this TDM, use the following guide:

If your character prefers grand gestures, they are a Submissive. If your character prefers small surprises, they are a Dominant.

To Note: Characters can only swap their designation for one of the following reasons: an event occurs that allows it or there are OOC reasons that make it a necessity. Any swap always requires mod approval and each character can only ever switch once. Characters that are being reapped will keep their previous designation but players can choose to tag on new TDMs with different designations for fun!

Test Drive threads can be used as activity proofs for characters currently in-game.

Please remember to mark any necessary content, and have fun!!




» » » MAIN NAVIGATION « « «

luckofitall: (6)

[personal profile] luckofitall 2025-07-10 11:35 pm (UTC)(link)
I should say it's the second worst.
Second class citizen is just par for the course.
autumnromance: screencap from grandoldtime on tumblr (playful)

[personal profile] autumnromance 2025-07-10 11:39 pm (UTC)(link)
ooh do tell about the worst
pretty please with a cherry on top, sweets
luckofitall: (16)

[personal profile] luckofitall 2025-07-10 11:43 pm (UTC)(link)
You haven't earned that level of friendship yet.
Going to cost you at least a two drink minimum to get my name.
autumnromance: screencap from silk-spun on tumblr (smirk)

[personal profile] autumnromance 2025-07-11 01:26 am (UTC)(link)
ooh, we love a cheap date.

don't worry, I don't care about friendship
I'll buy you the drinks tho
luckofitall: (21)

[personal profile] luckofitall 2025-07-11 12:54 pm (UTC)(link)
I may be a lot of things, but cheap isn't one of them.

For the insult, I'll take you up on those drinks.
autumnromance: screencap from silk-spun on tumblr (smirk)

[personal profile] autumnromance 2025-07-13 09:25 pm (UTC)(link)
lucky me I already found a good place

[ He drops a pin for some bar or another he's found. He doesn't actually give a shit if it's a good bar, but he's curious if he'll end up with a companion for a drink or two. ]
luckofitall: (4)

[personal profile] luckofitall 2025-07-14 02:52 pm (UTC)(link)
More like, lucky me.
See you soon.


[And she will just show up. If he's not there, someone else will be if her luck holds out. In any case, she's sure to get a drink one way or another.]
autumnromance: screencap from grandoldtime on tumblr (playful)

> action

[personal profile] autumnromance 2025-07-17 02:49 pm (UTC)(link)
[ Brooklyn is, in fact, there! Sometimes he'll play a fun little trick on people of sending them on wild goose chases for no other reason than some people get a little nervous about that sort of thing, but not tonight, it seems. He's sitting at the bar, nursing a glass of scotch, and when he spots her coming in, he lifts it in greeting. ]
luckofitall: (34)

[personal profile] luckofitall 2025-07-17 03:15 pm (UTC)(link)
[Just her luck, he's there, he's cute, and while not large he is big enough.

Dom takes a seat next to him and tries to get the bartender's attention before she remembers the whole second class citizen deal they have going on here. She should be used to it, given how most humans treat mutants.

If that's the way it goes...
]

I'll have what you're having.
autumnromance: screencap from grandoldtime on tumblr (playful)

[personal profile] autumnromance 2025-07-24 03:24 pm (UTC)(link)
Good choice, it barely tastes like paint solvent at all.

[ Brooklyn gestures at the bar tender, imperious and expectant, and gestures with his glass between the two of them. In short order, they get a delivery of two glasses of scotch, even though Brooklyn's barely halfway through his first. He'll make short order of it -- or offer the second one to his new companion. She did say it was a two drink minimum. ]

Do I have to wait until after the two drinks to get the worst place story, or will you trust I'm good for it?
luckofitall: (16)

[personal profile] luckofitall 2025-07-24 03:57 pm (UTC)(link)
[There's a saying about when in Rome, but this isn't Rome. Bad drink or not, she's not paying, which means it's a good drink even if it burns like gasoline going down. ]

I seem to recall saying two drinks gets you my name. Beatrice.

[Not her code name, not even her real name, but it is one she uses frequently. ]