Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2025-07-10 11:44 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TDM #43
« « « TEST DRIVE MEME » » »
It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the deceit gene – a natural "negative" response to all stimuli – the LIEs program was founded. The program had been designed to introduce new subjects to the current environment and test for the deceit gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from LIEs after a year; however, results have remained unsatisfactory and testing still continues. ...and you're here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of Orientation. If you enter Duplicity into the Up, congratulations! You're a Dominant, which means you are immediately picked up by a limo after processing and taken to your high-rise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You're a Submissive, which means you are directed towards public transportation with the address of the motel you'll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Submissives are provided with a plain black pleather collar to wear and Dominants are given bracelets made of the same black pleather. The simple design is an immediate visual indicator that they have not yet signed a contract and they will be informed that more elaborate or personalized styles are a privilege reserved for those who do. Enjoy your free time until Orientation! Participation is mandatory for all new and past arrivals. The full heat of Summer is in full swing, but there is a pleasant breeze that comes off the sea, bringing with it much needed relief from the warmth of the sun. |
![]() After stepping through the door and participating in Orientation, LIERs are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERs at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() (cw: random kink, behavioral modification) The oppressive heat of summer eases its grip on Duplicity with a cool breeze blowing in from the sea. A soothing wind rushes through the Up and the Down, bringing a blanket of cool that should help chill any hot tempers spiking around the new requirements for local businesses. While wet t-shirt contests and flashy pool parties start to wind down, people find the weather more agreeable and spend more and more time outdoors. Orientation adjusts accordingly, with LIEs deciding to use the weather to their advantage when it seems like people just can't seem to stay indoors for long. The basics of Orientation still happen at the Center, but they decide to incorporate a little outside time and arts and crafts into the mix. Characters will find themselves paired with someone of the opposite designation for a quick but fun bonding activity: kite-building and kite flying. Pairs are given a somewhat unhinged instruction sheet, a set of curated crafting materials, and one hour to build a Compatibility Kite. Most of the materials are basic and typical for simple kite making, but some of them may raise eyebrows: silk fabric, bold red ribbons, black lace… Meanwhile, the instructions for both building and flying the kite are vague, but oddly intimate: Hold tension while knotting., Maintain eye contact and hold your partner steady., Position your body behind your partner for better reach... While the design of the kite is completely up to the participants, LIEs does provide one requirement. Pairs are asked to choose one from several lively colored kite tails to tie to each completed kite. Each one has a single word printed in bold, glimmering text, such as: OBEDIENCE, PRAISE, CONTROL, EDGE, ROPE, PATIENCE, PASSION, SLEEP, CONTRITION, FAITH, SPICE, and more. There's no explanation as to what these mean or how they must be chosen, just that one word should be tied to their project. After an hour, all characters are brought outside, onto a bus, and to Chicanery Beach. Under the watchful eye of LIES staff who keep their distance from the shoreline, everyone gets to let their kites fly! Getting one up into the air is a two-person job, so work together and get it up into the sky without crashing into others. Hopefully it works, because anyone who can't seem to get it up or crash a little too soon will be given strict notice to attend Orientation all over again. Those whose kites successfully sail into the sky will get a check on their names. But as the words on the kite tails unfurl and flutter through the wind, characters will find themselves imbued with the desire and drive to embody or put the trait on their kite into practice: with their partner, or with anyone they may next encounter. This desire lingers past sunset and can last well over a week until one isn't sure if it's an artificial influence or something they'd truly wanted all this time. |
![]() (cw: pheromones, scents, stalking, dub-con, exhibitionism, breeding kink, stuffing, size kink, sexual exhaustion, rough sex, gags, biting, marking) The winds persist throughout the summer, and they bring more than just the scent of salt and sunscreen through the air. As July makes its way into August, a very subtle change descends on everyone: for an indiscernible reason, everyone's pheromones seem to surge, and everyone will look irresistibly attractive. For those with the senses and skills to pick it up, it will be as if characters exude a different aura entirely, just begging to be bred or fucked. For others who can't tell - it manifests instead as distinct, vaguely familiar and very attractive scents that carry over the wind. Characters will have one or two scents that are most obvious and most irresistible to them. Catching just a whiff of these scents will have them follow their trails all over the Up and the Down until they find who is waiting at the source, someone they will feel the need to throw themselves at. But since people don't know what scent they themselves are giving off, they may not even know why they're being pursued even if they can tell that someone has been following them. Unbeknownst to everyone, certain scents will have specific influences that take effect on either (or both!) person once they finally meet. - Cinnamon: The need to fuck them in front of a mirror or a window, or anywhere that their reflection can be seenActing on the influence at least once will satisfy the need… for a time. The scents can always rile a person up all over again. Maybe a perfume or an artificial scent will mask them, at least for a while, but soon the pheromones will overpower any attempts to hide them. |
![]() (cw: personality shift, behavior modification, dom/sub behaviors) A new trend makes its way to Duplicity's native shopkeepers and citizens alike in the Up and Down: wind chimes to hang up on their patios, windows, and balconies. The chimes are black and white in design, many of them sporting artful swirls and spirals that clink and ring in the wind. There doesn’t seem to be anything dubious about the chimes upon first glance, but the more one hears them, the more their effects become apparent. While not everyone seems affected, those who are susceptible to the bell-like sounds will find that the larger, lower frequency chimes amplify a person’s worst trait while the smaller, higher frequency wind chimes do the opposite, amplifying an individual’s best personality trait instead. However, unbeknownst to anyone, some of the chimes are dupes (hah) smuggled in from the neighbouring city of Insincerity, the black and white spiral motifs seeming to move and swirl even when they remain still. Their effects are a little different, as they cause Dominants to act subservient and Submissives to act haughty and demanding of their betters. All these effects are short-lived and last no more than an hour. But considering the prevalence of the chimes throughout the city, the potential for erratic personalities is increased tenfold. More alarmingly, it seems that no one is safe from the effects of the twisted contraband chimes. People - LIERs and natives alike - who act out of designation may be approached by LIES or SIN guards with stern warnings or threats of taking them to Realignment at the SLUT Center, and they take any explanation in good faith. |
» » » TLDR
So, what's happening?UP AND AWAY
FOLLOW YOUR NOSE
NOTES ON THE WIND
|
Please read carefully. On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but the assignments are OOCly randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right." When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass." This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice. To assign roles to characters for this TDM, use the following guide: If your character prefers grand gestures, they are a Submissive. If your character prefers small surprises, they are a Dominant. To Note: Characters can only swap their designation for one of the following reasons: an event occurs that allows it or there are OOC reasons that make it a necessity. Any swap always requires mod approval and each character can only ever switch once. Characters that are being reapped will keep their previous designation but players can choose to tag on new TDMs with different designations for fun! Test Drive threads can be used as activity proofs for characters currently in-game. Please remember to mark any necessary content, and have fun!! |
no subject
[G'raha doesn't really fish either, but he knows the gist of what Zack means. He'll gently wind the string back around the handle until the kite is down with them once more.]
Thank you. I hope it's that easy when they're actually judging us on it. [And that Weird Things don't happen.]
no subject
[Zack smiles and holds out his hand, his pinky sticking out.] A pinky promise. Unless you have a Miqo'te was of promises that you want to teach me?
no subject
No, a pinky promise works just fine for me. [He’ll hook his own pinky in Zack’s to give it a shake.] I’ll do my best to not do anything weird either.
no subject
[He gives a wink before running off towards the meeting area and pats at his own face to calm himself down a little before G'raha can catch up with him.]
((Ooc: im gonna die of cuteness))
no subject
G’raha will take a moment to get the kite in order, which is really mostly an excuse for him to get himself under control before joining him. Time for kite flying for real????]
[ooc: too frikkin cute]
no subject
Umm...you can take the seat and I can stand if it's more comfortable. Or something...
[Zack didn't dare offer any other suggestions since the only other thing he could think of is G'raha sitting in his lap and he's pretty sure he'd combust if that happened. There is no way he'd keep his hands to himself and not be able to not touch that tail or ears he knew was so soft.]
no subject
[it’s fine they’re great at this this is going so well]
no subject
Would you...like to hold hands for the rest of the ride?
[The moment he asks he tries to take it back and looks out the window instead to hide his face.]
We don't have to, I just don't know what to do with my hands.
no subject
It’s probably a good thing Zack look away after he suggests illicit hand holding, because G’raha looks like he might just explode from fluster.
There’s a very startled noise that he can hear at least, and his ears and tails are fully fluffed out in surprise. He has been in a lot of situations over his life, but somehow this is a new one for him. He wouldn’t have offered it, too unused to touch of nearly any kind, but it… doesn’t sound bad? And he’s going to have to get used to……… physical contact at some point.
He cant tell if he’s trying to talk himself into this or just wants to.]
I, uh— alright. If it would help.
no subject
He had planned to just look out the window the rest of the ride until he heard the words he didn't expect to hear and he turned to look at him confused.]
..You're too sweet G'raha.
[Reluctantly he placed his hand over G'raha's, laying it on top and letting his thumb rub against G'raha's back of his hand.]
Thanks. You didn't have to say yes you know.
((Ooc: hand holding in front of my SALAD))
no subject
[but that's all he says for the moment, because he's busy trying not to spontaneously combust. He keeps his head ducked to try and hide the blush, but his eyes definitely keep going back to their hands touching. It's both a relief and a disappointment when the bus stops and they need to disembark.]
[ooc: the scandal!! avert thine eyes!!!!]
no subject
Ready?
[He helped G'raha off the bus and once on the beach he took his boots off and decided to instead walk barefoot in the sand. He would have liked to take his shirt off but he wasn't going to do that with G'raha and all the other people around. He was too self conscious about that. ] You doing okay with the sun and heat, G'raha?
no subject
but at the same time, thank you for not taking your shirt off, that might have killed him.]
Yes, I'm fine, thank you. You? [he'll focus on getting the kite ready to go.]
no subject
[He already had on a shirt that showed off most of his arms off but with the direct sun it was pretty hot at the beach even with the wind. He wasn't gonna die of heat or anything but it would be nice to unbutton his shirt if he could. Zack was too self conscious for that though, when he arrived he came just as he left his own world and he didn't like anyone to see all the scars there. Especially not someone just meeting him. It took him awhile to be comfortable to undress in front of G'raha last time even.]
I think we should go a little closer to the water so we don't tangle with other kites, and the winds a little stronger there too!
[He also would like to be friends with G'raha after this but he wasn't going to hold into hope for it. He had a bad track record. Instead he'd just enjoy this time together and help bring rhe kite in one piece and double check it was all properly secure everywhere.]
no subject
Ah, that sounds like a good idea. [Down towards the beach they go, and G'raha will get the kite all ready to go! Ready when Zack is, once again!]
no subject
Hey G'raha, before we fly this would you like to maybe trade contact info or something? I had fun and I wouldn't mind seeing you again to hang out or help you if you need anything. I'm a dominant so I can recommend you for jobs until you get a contract with someone.
[He smiles and takes out his device, hoping they could maybe be texting buddies or something. ]
no subject
[There will be a little fiddling with that, G'raha not having all that much time to work out these devices (he will be very thorough later, they bare enough resemblance to tomestones for him to want to pick it apart and make sure it's nothing he's familiar with), but they'll exchange information without too much trouble.]