Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2020-03-12 10:20 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TDM #11
« « « TEST DRIVE MEME » » »
It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. ... and you’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Enjoy your free time until orientation! Participation is mandatory by all new and old arrivals. The weather is a mild 62 degrees. |
![]() It's time for the monthly Duplicity train tour. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() Orientation this month is a little…different. The usual orientation center suffered extensive damage in last month’s massive ice storm, and repairs are underway. Unfortunately, they won’t be ready in time to accommodate the newest batch of arrivals, so instead the city has relocated their operations and sent a skeleton crew to help staff it. This month’s orientation takes place in a vintage event space in an old neighborhood in the Up, the Dashing Gardens Event Center and Conference Hall. The decor was fresh and new when the building was originally constructed, some Not only are the facilities dated, but the planning leaves something to be desired. There is a general sense of chaos and disorganization. None of the staff seem to know what’s going on or where to find things, and attendees will be frequently misdirected into the wrong room or session. Some sessions are cancelled without warning, or turn out completely and bizarrely different from how they were described. Additionally, the orientation center was using Cordispondence’s proprietary software for their planning and accidentally sent out strongly-worded, obligatory summons to citizens who shouldn’t be there. It’s very unclear who is actually supposed to be here and who was invited by mistake. Adding to the confusion is the fact that the building is a bit…strange. Hallways seem to warp locations, and doors lead to different places than expected. Attendees will find themselves alone in a room one moment and locked in with a stranger the next with no seeming way out. Citizens of Duplicity might realize it’s time to get creative ( and busy ) if they don’t want to starve. The staff are less than helpful, and all complaints will be met with a heartfelt apology and a voucher for a free hour in the ball pit, located in the great room. If one can find it. The orientation center staff managed to grab what they could from a storage closet before the center was closed for repairs, so the workshop rooms have a variety of items placed within them to help the newcomers get accustomed to their new roles. There are selections of bracelets and collars for doms and subs to try on, with native dom/sub pairs giving appropriate behavior demonstrations. Any LIErs willing to join in the display and practice on each other earn a gift certificate for one meal at one of any of the participating restaurants sponsoring the event. Other tables contain sex toys, lube, and various edible products to help anyone who partakes get in the mood. There is a book table full of inspiring reads and helpful diagrams, with a much too chipper attendee who is eager to help anyone within range find their perfect kink. If that’s not enough, try the punch. It’s sure to leave you feeling festive, Duplicity-style. |
![]() As the night melts into early morning, attendees will experience a physical crack and shift. For some, they’ll be brought to their knees or find themselves winded. Others will feel a tightness in their chest or the strange sensation of losing their breath. When it’s over, each person will now bear the physical characteristics of two other people: someone they care dearly for and someone that they do not. The combination of features or physical attributes will be unique; possibly the hair style and color of one but the eyes and nose of the other. What’s even more odd is that, now, desires belonging to the other people are transferred. Strong and overwhelming, satisfaction is a must. |
![]() Other games found during orientation: » Glory holes with tip buckets on the receiving side. Any kind of sex act will do, though the amount of beads someone gets for their time depends on how good they are, of course. » Public sex. Like a righteous frat party, enjoy the rain of beads that comes with a good performance... or at least an entertaining one. Strip teases are included in this, catch an eye or three and try your hand at sex appeal. » Contests of endurance. Try and outdo another, whether it's outlasting an orgasm or making the other come first, one-on-one or with pairs and more competing against others. The prize is always moderate, the largest sum given to winners and trickling down to the losers. Some even have honorable mentions if they’re generous. |
![]() (CW: potential dubcon, objectification) By far the largest and shiniest booth comes from orientation sponsors Sexy Metal Incorporated, who have set up a display of their incredible high-tech sexbots. These life-sized dolls are made of extremely realistic material that feels like warm human skin, and come with state-of-the-art mechanics that give them lifelike movement. Engineers show off how the bots can be plugged into a computer and programmed to act any way the buyer likes. They come in a wide variety of customizable appearances and, eerily, some of the bots on display look exactly like people you may know. Booth staff encourage customers to buy these dolls, or to rent them and give them a try onstage in front of the fascinated crowds. If that’s not kinky enough, one of the engineers has purchased a VR headset from another booth, and programmed it to interface with the bot’s controls. Care to slip inside the silicone skin of another person? These bots may appear throughout the orientation, some of them having escaped the display. Staff are attempting to round them up. If you’re willing to help out and provide a distraction for the bot, you could earn a half hour with the VR or a voucher for the ball pit! |
![]() While not as prominent as the booths handing out sex toys, there are plenty of pop-up fortunetelling booths scattered throughout orientation. These impromptu oracles provide a variety of divinations, including but not limited to tarot readings, tea leaves, and even reading roses. Ask about love, life, death, health, wealth, or whether or not to upgrade your insurance policies. Whatever you ask, though, you’ll find something curious - it may not be literal, and it may not be in the manner expected, but all fortunes somehow come true within the day. |
![]() A couple days after orientation, the citizens of Duplicity are abuzz with the revamp of the virtual sensation: dualcam.com It's available for free and accessible through any device connected to the city's network. Once the page is visited, most will notice very familiar faces. Was that your roommate? Your best friend? Your Dominant or Submissive? What you're seeing are all the participants of the L.I.E.S. program engaged in live shows of varying content—some sexual, some not. But it is all meant to be erotic in some capacity. Lives streams can be interacted with, and the higher the tip, the more provocative the requests might become. Some might even indulge in personal shows. Whatever the content, the person on the screen is a perfect copy of the participant that's being portrayed but with one exception: their main negative trait of the individual is enhanced the longer the shows continue and their content of choice won't necessarily be a reflection of what they would actually indulge in. The L.I.E.S. staff will not be helpful in any capacity if contacted about the site. There is, however, a way to shut the feed down. Find the location where the live feed is taking place. This will not be an easy task as the background of each live show is decorated but a clever person could ask the right questions. Stop it. Let it continue. The decision is up to the participant. |
Please read carefully. On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but assignments OOCly are still randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right". When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass". This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice. To assign roles to characters for this TDM, use the following guide: All left handed characters are Dominants and all right handed characters are Submissives. Please remember to mark any necessary content, and have fun!! |
Fray Myste | Final Fantasy XIV | Submissive | OTA
Fray had... tolerated the examination, that much could be said. Keen on getting out as quickly as possible and perhaps still a bit understandably dazed from his little journey here, he was uncharacteristically compliant with everything, even remarkably quiet, biting his tongue for the duration of the ordeal until he got his things back. Not like he could do much with no soul stone and no goddamn armor or weapons. The sooner this garbage was over, the better, at least he could be assured that he'd be turned loose at some point.
And turned loose he was, just barely managing to piece together how the public transit worked here (that sure as hell wasn't an airship or a carriage), and finding himself presented with the motel. … This? This was perhaps the most relaxing thing he's seen all day.
How nice, a cheap, dirty, weird looking inn, practically home. Whoever has gotten into their shared room first might just be in for a hell of a jump scare, as the knight, with no warning whatsoever, practically slammed that door open, the irritation he did well to swallow starting to bubble up to the surface now that he had the full freedom to express it.
Oh. There was someone in here. Well then.
“... You should probably consider using a deadbolt.”
It Does Not Count--
He seems quite comfortable there, on the train, seated and relaxed as if this was the most normal thing in the world. … It's not. Never been on a train before in his life, thanks. Though he doesn't look particularly curious, enthused nor unenthused about it, the neutrality might seem a bit odd considering how he's dressed from head to toe in leather and armor. The only thing that might make this even more surreal would be the presence of a newspaper, a shame he didn't see fit to snag one on the way in.
Whoever sits beside him wouldn't get too much attention at first, just a glance from disquietingly pale eyes within the helm.
… It won't last terribly long though, it might almost appear as if he's bored of the tour already.
“Do you intend on sitting through all of this?”
Only Slipped Away--
Try on a bracelet? Play with the products? Ball pit? He has like five ball pit vouchers at this point, he's getting a bit sick of whatever the fuck a ball pit is, and if he ever finds it he'll be heavily considering finding a way to break it. It's by that fifth voucher that he'd find himself being left rather comfortably alone, considering the the bevvy of oaths and curses he'd flung at the staff member.
Really it's a miracle he hasn't been kicked out. … A really shitty miracle, it was almost kind of what he was hoping for here, this place is bullshit. Fray hadn't the foggiest idea what he was looking at most of the time, and really one couldn't blame him: the heavily armored man definitely didn't blend in well with the décor, nor did he seem to be making any notable attempt to. He hadn't even taken off that helmet, so good fucking luck figuring out if he's submissive or not.
Definitely not fucking acting like it, taking into account the altercation with the staff member.
He'd tried to slip away not long after that, though the word 'slip' might be a bit of a misnomer. Stormed off, that fit better, turning into a twisting hall and attempting to recount how he'd gotten into this godsdamned place. One turn lead to another, his already heavily tested patience slipping even further, until he figured the next door looked just about likely enough, and slammed it open.
Only to have it slam closed behind him the second he set foot in there.
Sorry, anyone who happened to be in this room, about your terrible company, rounding on the door to drive a metal clad fist into the surprisingly unyielding wood.
“Damnit!”
It does not count--
But once more, she finds no one she knows, and after a scan of the train, she takes a seat next to the man without really looking up at him, a murmured apology and her travel medicine bag moved to her lap and ears flicking as she sighs and sinks back.
Disappointment on her expression and in her body language, she moves to remove the device she carries with her, and swipes at the screen when-
“Do you intend on sitting through all of this?”
Her ears flick up, bright blue eyes turning to look over at the man next to her and-
There's the briefest look of surprise at the haunting looking eyes, almost reminding her of the Ascian, Emet-Selch's, here- before she relaxes and shakes her head. ]
Only to the next stop.
[ She doesn't say more to him, he is a stranger, after all- and as talkative as she usually is, he's a bit unsettling. She clearly has no submissive marking on her, and she can't tell if he has one on him-
And her blasted curiosity gets the better of her. ]
... that armor. Ishgardian?
[ She's seen a few folk in similar styles, back home. ]
no subject
As well was acknowledge that surprise, though both would go unmentioned, only replying again when she decided to ask her question.]
So you are from Eorzea. I couldn't quite be sure.
[Miqo'te she may have looked, but even from his brief time here, he'd learned quickly not to just assume.]
I am, and happy to be free of it. [For the time being, at least. Heavens knew that might change sooner rather than later.]
You been here long enough to know the stops well, then? What is the next one? I don't think I'm terribly interested in the rest of this tour.
no subject
Count your blessings, lad. After a whole turn here, even the thought of that place starts looking pleasant.
[ A long year where she's seen people come and go, but been unable to leave, herself. Her ears droop, though she attempts to keep her demeanor civil. She knows how it feels to be confused and angry on arriving here— and it's not like she wouldn't help someone in need. She's her tribe's Matriarch after all, even if that means little here. ]
The next stop is the Park in the Up. Getting off there— you can come with, if you'd like. No point in sitting around here. It's only going to take you to the Down after and they'll tell you to move your arse off the train, anyroad.
[ She has a casual and common manner of speaking, bearing more of a style closer to how the Gridanians speak— the politeness clearly and obviously self-taught, but she's managed well enough over the years from her travels.
She smiles a bit, then. ]
Name's Megumi, Matriarch of the Utakata Tribe. Doesn't matter for shite here, though. What about you?
no subject
[He was keen to let that topic drop, however, for multiple reasons. Not the least of which had been the obvious droop in her ears. It was fine. He had little interest in talking about Ishgard, nor indeed Eorzea, for the time being.]
I shall, then. There's no reason for me to head to the Down quite yet.
[Not until it was time to sleep again at least. Memories of the Brume flooded easily back into his mind there, and he needed... respite, for a time, from those thoughts.]
Fray, I've no title to give. But as you said, it isn't as if they're of any use nor importance here. I've only but newly arrived, but I'm sure that much is fairly obvious. I would say I'm interested in learning more of this place, but from what little I've seen so far, I find my curiosity quite lacking in that respect.
From where does the Utakata tribe hail, then?
no subject
As he gives his name, she tilts her head, an ear flicking towards him curiously. Fray... huh. Well, she's heard stranger. She can't help but grin a bit, though. ]
Can't say there isn't much to see here. Nothing like the star we know, that's for certain.
[ She gestures towards the train they're on. ]
Like this. I've seen chained wagons, but nothing like this until I came here!
[ She's an enthusiastic sort, something that eventually shows itself with her. But she does brighten up when asked about her tribe! ]
Around Othard, actually. We're a Keeper of the Moon tribe! Only, we moved off of Eorzea a long time back. Well, my grandmother and her tribe did! Now we travel around. Have to keep to ourselves, though. Not a lot of miqo'te on that end- well, as much as you'd find in the Black Shroud, anyroad. But we've been exploring and adventuring together, a lot more! Well. At least we were...
[ She leans in a bit, trying to see if she can catch a scent off him- ]
Huh. What about you, Fray-with-no-title? What's Ishgard been doing to make you that sour about it? Besides the usual?
no subject
[Ah, yes. The train. He looked to the windows, lightly tapping one armored knuckle against it.]
I've been upon wagons, chocobos, even an airship once, very long ago, but this is entirely alien to me as well. It almost seems Garlean, doesn't it? If perhaps a bit more charming in design.
[She definitely has a lot of energy, far more than Fray seemed to have. He listened as she spoke, thoughtful]
I've never been to Othard. A shame I couldn't find myself magically transported there, it would be far less confusing. The Black Shroud though... A fine place to travel through, despite the Ixal.
[He wouldn't move away, she was free to sniff all she liked. He'd smell of stone, steel, dirt, old blood-]
They killed me, there.
[Blunt. Heavy. No punches pulled nor warning given.]
no subject
[ She can't help but smile wryly at his mention of this being almost Garlean, though. A hand brushing against the seat, she nods. ]
It does... doesn't it? Funny you should say that, actually.
[ Though, she does catch those scents- ( Was this man in a battlefield— ) She thinks, until he speaks and her ears lift in surprise. But, beyond that, aside from a brief flash of sympathy in her gaze, there isn't any shock. ]
So you're dead too. Have plenty of those around here, walking like the living.
[ And that would be why. She's not prying, not immediately, though. Her ears flick as she looks up, the announcement call signaling their destination is nearby. So, she re-adjusts her bag and motions to Fray as she stands. ]
Well, come along. Hope you've still an appetite! Been here long enough to own a few places, so you can come by anytime. Haven't seen many from our home here in a while, actually- beyond the ones that are here already.
[ She smiles then. ]
And don't be surprised, but there are three here claiming the title of Warrior of Light!
[ Though she does blink, realizing something... ]
Hold, you aren't one too, are you?
[ That would be a mess if it was, an iteration of Ishgard killing their own Warrior of Light... ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Only slipping away
Turning irritably, he snaps at them, "Oh yes, well done. That surely taught it a lesson it won't forget."
no subject
... Emet was not a helper in that regard, no sir. The knight whirled on the other man, incensed. "Because hurling sarcastic quips will surely undo the lock far better, how could I have forgotten that?"
no subject
Bah. Flicking the slip of paper away, it incinerated itself in a small flash of fire. He marched towards another door on an adjacent wall and, weirdly enough, this one opened easily. As if taunting the other man. The corridor outside looked nothing like where Emet-Selch had come from however.
"You may stay here and throw your tantrum if you like," he said irritably. "I shall be pressing on."
no subject
I was not throwing a tantrum might have been something he was about to say, had the obnoxiously heavy weight of rationality settled over him. Gods, he could practically hear Master Ompagne chastising him. For the exact same reason, in fact, punching doors actually doesn't solve anything wow what a concept.
The silence Emet gets back is sullen... and humble. No he's not going to stand here and sulk, after a moment he moves to follow the man.
"... I didn't think Garlean's could use magic." That didn't sound like an apology. But unless the other man turned out to be door in disguise, he really didn't think one was necessary.
no subject
Tapping a finger to his lips, he offers them a bland smile and resumes walking.
"I won't tell if you don't," he remarks, counting the doors as they pass. Why? No reason. Just like there's no reason to this whole damn building to begin with.
It's too bad he isn't recovered enough to risk teleporting out.
no subject
It hadn't escaped him, of course, the nonsensical nature of this building. This hallway seemed just as much of a mess as any of the others he'd stormed through, and while Emet was content to count doors, Fray, on the other hand, saw more fit to just start trying them.
No he's not going inside, he's learned his lesson, but considering the convoluted and confusing state of this damned building, any door seemed just as likely to house an exit as the rest of them.
"Forgive my attempt at conversation." No. No, find something else to direct that temper at.
"How many more here hail then from Eorzea? Or are we not in a sharing mood, tonight?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
only slipped away
"You--"
It's not the same one. Probably not, anyway. It could be the honest-to-gods flesh-and-blood Fray whose body was discarded haphazardly in the Brume... or perhaps just another Warrior of Light's dark side. The former is of particular interest to her, but the latter is just as well, too. Many of them are probably more alike than they might think, after all.
"Ah." She manages to shake away the surprise in time to respond in her usual dry way. "Having fun yet?"
(But she's still staring intently.)
no subject
His head jerks, and he spins to face her, not reaching for his weapon, no, but all set and ready to perhaps let loose one more barrage of verbal bile before he felt himself cooled enough. But... that didn't happen. He came up short instead, pausing as he locked eyes on her.
Complicated, confusing, the memories didn't sit quite right.
"... A bit too much of it, I think."
no subject
"Well, I don't mind if you take a moment to breathe. In fact... I think that might be appropriate, given some of the things I have to speak to you about."
no subject
Do I know you, came to mind, but he held back on that question for just a moment, intent on trying to suss that one out on his own.
"You and I both, then. Perhaps your questions might answer mine. By all means, ask away."
no subject
It's a risky question on multiple levels. On the one hand, he may not even know about his own death; on top of that, she's tipping her own hand to reveal knowledge she ostensibly shouldn't have of him. That she knows -- knew -- him, at least indirectly.
Perhaps they have never met before. This could be the original, after all. Or maybe...
"Something very unusual happened that day. I want to know what you know of it."
They're watching each other now, wary. Irhya can't fault him for it. She suspects there's something more curious going on here than a simple reanimated corpse, not unlike what happened down in the Brume that day.
no subject
"... So, you do know me." That in and of itself was an answer, wasn't it? And indeed, that question answered one of the most pressing of his own queries. It was... an uncomfortable feeling, and him having barely come to terms with both his death and subsequent revival here.
"You and I both know the answer to that question. ... Sidurgu spared little detail." Like a dream, he could still recall that conversation. There, but distant, as if peering through a foggy glass into the dim tavern, the faces blurred and the voices muffled. But regardless, he knew. Her face swam in and out of focus, in that memory, as if his mind couldn't be positive of what the identity of the third party really was. A familiar stranger.
"Do you really need to hear it?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Or so he thought. Really at this stage he figures he shouldn't be so surprised when he follows the instructions perfectly only to be lead into a room with a bed in it with an array of different toys on display nearby accompanied by a sampling of lube. Oh, actually, they had the warm tingly brand he liked. It is usually so over priced! Surely he can go quickly enough to the other side of the room, swipe a bottle, and come back before some other sap steps through the door, right?
One day Vash will stop pushing his luck. As of course just as he pockets his prize and starts to head back to guard the door when it's opened and shut once again. "AHHH! Don't let it shut behind--!!" Opps. Too late. It shuts with a click. "--you... awwww maaaan."
no subject
No dice. This was some bullshit.
He turned on Vash, somewhat startled to see someone had, in fact, actually been in here, gesturing sharply at the door behind him as he just... allowed himself to be angry into the void. It wasn't Vash's fault, after all, but these feelings had to go somewhere.
"It shut itself, how in the seven hells did it lock itself as well?!"
no subject
Ugh. Why don't these things ever taste as good as they look?
When addressed Vash shrugs his shoulders. "I have no idea how they do it, but this city is really good at it. I suspect it has something to do with magic.
And, ah, hate to be the one to break this to you but there's usually only one way out of here. Someone or both of us needs to orgasm. And if needs to involved together in one way or another."
no subject
Well, yes that might make things more interesting for people, wouldn't it? Grand.
"So absolutely inexplicable. Wonderful." And as for that second comment, he didn't seem terrifically bothered to hear it, the helmed head rolling a bit as if in thought.
"Why don't we call that plan B?" Back to the door then. "If I can't get this open, then I'll be happy to assist you."
no subject