Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
2B | Nier: Automata | submissive
[Initially, the train ride is very illuminating. 2B sits in her assigned seat in her paper dress without seeming to mind the cold or the way she's so exposed, her eyes fixed on the window and the array of human life that passes so quickly beyond it. She'd known that humans lived packed in this way, but the circumstances of this...
Her eyes are uncovered, which leaves her feeling oddly exposed, but they drift to the human Dominant and their submissive kneeling the way they are, the contented look on the submissive's face, and she can't help wonder what kind of feedback they get from the position they're in. It had seemed incredibly arbitrary to 2B, and with her own marker for being a submissive in place she wonders if she will be made to kneel.
She wonders if the Dominants she comes across will be pleased or disappointed when they get no argument from her.
Serving humans, after all, is something any good YoRHa android should be ready and willing to do.
Eventually, though, she notices she's taken a window seat, that there other people who would probably like a turn, and she frowns at herself for not recognizing this issue sooner.]
Would you like to sit here?
[a waist of leeways (room A)]
[Arriving first in the room that she does, 2B finds it... very odd. It's nothing like anything she would have expected from the humans, these strange devices looking like they're to be used for torture rather than pleasure, and despite the fact that there's what looks like a blindfold over her eyes her mood is clear by the frown on her lips, the corners turned down in a mix of concern for the humans who might find themselves being made to be strapped into these things and honest confusion about why they would want to.
She's never done much research about humanity the way 9S had, never took the time to figure out what made them tick, and seeing this room makes her wonder if she should have listened a little more closely while he rambled on about them, their needs and their desires, what made them tick. She'd been so focused on her mission of bringing them home making Earth safe for them again, that she hadn't ever stopped to think about how to have a conversation with them. Her heels click on the tiled floor as she moves from one device to the next, running gloved fingertips over them, and she has no idea just how much her outfit makes her fit this room.
As soon as the door opens, she's quick to turn to face her partner, and if she sees someone who looks even remotely human her reaction is immediate and very precise. She brings her hand up to rest over her heart, heels coming smartly together, and she says-]
Glory to Mankind.
leeways
Oh, I think Mankind has more than enough glory as it is. Probably too much. The elves could probably use some, though.
no subject
What does that even mean Hawke.]
The- who?
no subject
lies
[He's a man with his own submissive mark, smiling calmly as he takes the seat beside 2B, instead. Covered nearly head to toe in his own robes, he's a stark contrast against her.]
The views outside aren't something I'm interested in. [He holds out a hand in offering, palm-up. Not realizing that 2B isn't human, he's wanting to see how cold she is, if at all. It's strange that she's not shivering, in this weather, wearing that. Even on the train.]
Do you mind if I sit beside you, instead?
no subject
9S was the one who spent so much time researching the things humans did and recreating them, not her, but logic tells her it would make the most sense to put her palm against his and so that's what she chooses, after that brief moment of uncertainty.]
You don't have to ask that.
[He's a human, or at least appears to be one. He can sit wherever he wants to.]
A Waist Of Leeways
Which makes stepping off of the elevator into a room that wouldn't look out of place in an eccentric billionare's personal S&M dungeon something he's entirely unprepared for and just slightly too distracted with his own thoughts to notice until he's taken a step off of the elevator, heard the doors close and-
Promptly be addressed with a formal military salute.
To say that's a lot to take in at once wouldn't even begin to describe it but in an effort to not just stare dumbfounded at her he rather awkwardly brings his own heels together, matching her salute with an infinitely more confused tone in his voice.]
Glory to Mankind...?
[...
He holds that pose for a second before his expression grows only more confused, sounding about as lost as could be when he speaks again.]
Um, I have no idea why we're doing this or why I'm in here or what's going on and I'm very confused right now but it's nice to meet you, I think.