Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
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I suppose not, especially for you.
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You saying that almost sounds like an insult.
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Amazing, you can pick up on things outside of your own ego.
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Someone like me isn't going to be stuck in the slums. You may say it like an insult, Freckles, but it's an advantage here.
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I wouldn't imagine a spoiled brat like you able to survive without someone footing the bill, anyway.
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[ A very plain and flat declaration. One that also ignores all the circumstances in how he survived, but there was enough that could be agreed on- there were no bills to foot in such a place. ]
This is nothing.
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How on earth did you ever get back, then? Are you still stuck there, but brought here for whatever this is?
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[ He's- he's technically being honest about everything. ]
Dealing with the way Sinbad took over and regulated the world was worse than that place.
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...Regulated the world?
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With trade agreements and monopolies on the kinds of magic tools were out in the world. Just like how he outlawed and confiscated metal vessels from everyone, and chose whether a country would be accepted into the trading alliance he perverted from your stupid Seven Seas crap.
So while he got rid of war, in his own way, he did it by choosing which countries to essentially turn into slums by whatever whims he had.
[ There was a lot more involved with that, and a lot more that Sinbad did (both good and bad,) but Ja'far wanted to know how things were regulated. That's how it was, and even the assassin couldn't deny that this was in the realm of possibility with what Sinbad would do. ]
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Then he scoffs. )
Sindria isn't a big enough economy to pressure other nations like that. I don't know how we would've done that in three years, not without a lot of outside help. ( He sighs, leaning his chin on one hand. ) But, I suppose, it's not outside the realm of possibility. Sin always was brilliant at business.
( Leaving countries out to suffer, though? Sinbad, what were you doing. )
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[ And in this case... Judar's actually serious about what he's been saying. Then again, Ja'far's seen how he was as a child- obviously only feeding certain parts of information to manipulate responses. With them so far removed from their world, however? There was no point. ]
There's plenty of things Sinbad did that you'd have trouble believing, too.
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Oh? Really, now. Just what wouldn't I believe?
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[ Look at Judar- he must've grown up if he's using the pipsqueak's name. I mean- the bastard prince- I mean... Well, he's acting however he feels like right now. Never mind that Judar's part of the reason why Sinbad lost that 'bright' disposition. ]
After that was set up, Sinbad decided to 'challenge' him. By that, I mean tossing him into the trade business and wanting to crush that guy's dumb optimism and everything. Having him use one of the 'slum' countries to go against Sindria Trading Corporation.
[ Corp instead of Company. Yup. ]
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I can see Sin wanting to challenge Alibaba, but crush him? That's not... ( He frowns, pausing. No, Sinbad would do anything to keep things controlled, even if it meant...
He scowls, crossing his arms. ) A Corporation? And... the trading company, again? What about Sindria itself? He wouldn't just leave it- ( UGH. SIN, WHAT DID YOU DO )
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[ They both know it's possible. Judar knows even more, because Sinbad has Seren inside of him, and she was the pinnacle of going through any lengths to ensure the best for her people. ]
Wouldn't just- You know damn well that he'll even abandon the stupid kingdom if he thought it'd be better for his plans with the world. To unite it, without wars? Looking away metal vessels because they're the biggest risk? How long was that idea around? He was looking past Sindria since what happened to the first one- he just couldn't leave that be in the beginning- and you know it.
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He just keeps on scowling, his arms staying crossed as he thinks about it all. ) I can't say I completely agree with the way he apparently went about it, but... to keep the world safe, the results speak for themselves. It's what he's been working for most of his life.
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[ How's that for the full cycle of events? ]
Not that you knowing would change anything. You'd follow along and do whatever was set up by him. Whether or not you had the choice...
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( That last one gives him pause, though. ) What do you mean, whether or not I had the choice?
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[ But in the end, it went further than what they wanted and went to what He wanted. Not that Judar felt like talking about the whole mess that was David. ]
You wouldn't get it if I explained. Your puny work-filled brain has had enough trouble as it is.
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( Ja'far tsks. )
And I'm surprised your puny brain has thoughts besides where to get your next bushel of peaches.
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[ See, that just gets you an actual shove of his foot against your head (that's called a kick, Judar, even if it's not for harm.) ]
A puny brain wouldn't be able to absorb and take the entirely of Magnostadt's knowledge and people after it was forced into a situation like Sindria. Even Sinbad only managed half that.
[ And he's one of the few that could run so many different spells at once- some in his sleep. ]
This just proves how much Sinbad didn't tell you. They offered him a deal back then, you know. I know because the hag was bitching about it afterwards. All of that, and everything they've been doing, was to draw out Il Ilah.
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Ja'far had wondered, even suspected, so the idea of him getting an offer from Al Tharmen isn't exactly a surprise. And Sinbad turning it down, one way or another is less of one.
But. Magnostadt? Their knowledge? Being forced into a situation by Sindria? And what is Il Ilah. )
I have no idea what you're even talking about at this point.
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I don't have the chibi's power for showing people the past, and while I know how to use clairvoyance magic, I don't feel like showing off what I know and have been through.
This is what I meant by you never getting it, though. You're already lost.
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And Il Ilah? What is that? Is that part of Al Tharmen? What they want? A person? You're not explaining, you're just saying and expecting me to know. I'm not the Ja'far three years from now.
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