Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
leeways!
[ He thought he'd won this game the first time, but apparently he needs to win more times for it to count.
Ned sounds fairly put-upon, but not nearly as agitated as the man already in the room does. On the bright side, it sounds as if half the puzzle's already been solved, and if Ned is honest, the miffed tone makes it a little easier to bear - it kind of reminds him of both Emerson and Vivian at the same time. Even the little things are worth clinging to in a place this screwy.
And on a third, even brighter side, at least this doesn't look like a sex dungeon. Maybe this one is just for icebreakers and pleasantries, like a bingo hall but... fancier. ]
Sure, the cabinet. I can--
[ Cutting himself off against a simple instruction is a bad sign. The thudding sound as Ned trips over himself in the midst of stopping cold is another. The fact is this: that ugly rug is made of at least one bear, unless someone is really good with felts and buttons and faux fur. Ned isn't about to get a closer look to make that distinction himself.
A check behind the furniture tells him that whether the bear is fake or not, it is most definitely, and very unreasonably, huge. His swallow is almost audible. ]
Hey, before I do that... do you have any personal attachment to this sofa over here? Or the coffee table over there?
[ In other words, is he going to be billed for their inevitable destruction. Because nobody asks a question like that without destruction in mind, after all. ]
no subject
apparently not. apparently there are now questions, and stupid ones, to boot.
expression contorted into something suitably disgusted by the sheer idiocy of it all, along with the salt-in-the-wound insinuation that he'd ever live in a place furnished as ridiculously as this one, Sherlock peels himself out of the fireplace to stare over at his assistant for the hour. ]
Are you going to be this useless the entire time you're in here? If so, please at least stop talking.
no subject
If you'd just say yes or no, then I can do what you want. I've done this before - well, not this one, but I've done these before. It's not my fault they can't keep their guestbook in order.
[ Sure, he sounds petulant, his expression is more sour than a face that boyish has any business being, and his mouth is still open for a split second as if he has something legitimately rude to say, but he bites his tongue. Chuck teases him about naptime when he gets whiny, and she'd be the first to point out that someone unpleasant probably needs a break. If they're already dumping Ned into these puzzle rooms multiple times, who knows how many this guy's been through.
Ned's shoulders slump in defeat from a millisecond-long battle that hasn't even existed yet outside his head, and he gestures first at the rug, and then at the furniture in question. Maybe his usual bad excuse can work here for once, if it's on someone too impatient to think about the words. ]
I can't get near that. Skin problems. So I have to jump on those. But I can't pay for them if I break them. Will you?
[ "Will" rather than "can" seems to imply he's already familiar with the dynamics of this society, and at least one of the rules of these rooms, if he already assumes the caste of his... companion. ]