Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
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It's weird.]
It sure does. [A2, patently, does not like it, and she can't help but stand a little closer to 9S, almost protectively. She has no idea what to expect, no idea that she couldn't protect 9S from humans in the first place if something happened.]
C'mon.
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9S isn't sure whether to feel humbled or afraid - and what a strange feeling that was to have.
Out on a grand desk there's a book set out to be signed, a pen to the left of the document to be used. An old, barely awake man seems to preside over it all, wearing strange black robes. As the two of them step up to the table, they're encouraged to sign their names, but that comes with a slew of problems. It's not like 9S has a signature that isn't digital in nature. What was he supposed to do...just write his name? This is getting complicated...]
Uh, you first A2.
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[A2 grabs the pen after looking at it for a full second, like she doesn't really know how to use one. Which is because she doesn't, so when she does grab it, she grabs it much like a toddler grabs a crayon.
Full fist.
Thankfully she seems to not crunch the pen in her grasp, and she writes a very sloppy: A2 on the name line.
And hands it over to 9S]
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...Now what?
It feels as if they're stuck in bureaucratic hell as a woman congratulates them on behalf of the strange old man, telling them to take a seat in the waiting room as she goes to create licenses for them both. Take a seat she suggests.
The chairs look flimsy. It's probably not a good idea.]
Uh...congrats, I think?
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So A2 sits.
There's a loud crack.]
Huh?
[Is all she manages to get out before there's a following SNAP, and then a crash, as A2 ends up on her ass, on a broken chair, on the floor. She's a little dazed, give her a moment.
She is, for the record, absolutely not hurt in the slightest.]
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A gloved hand moves to cover his mouth immediately, as he does his best to stifle a laugh, before lowering same hand to offer it to help her up. Whether or not she takes it, he won't be offended either way.]
...You okay?
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Instead of hoisting herself up with his help, she yanks him downwards. She heard that stifled laugh, asshole!
She's also getting up in the same moment, though, so 9S is left on the ground, and A2 is standing. She huffs.
Some woman quickly apologizes, and says she'll clean up the mess right away, and that it was an old chair to begin with, so that must be the reason.
A2 doesn't argue, but she's clearly unhappy.]
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C'mon A2...that was uncalled for.
[The one lady who had run off to get their licences eventually returns with two plastic cards for each of them, containing all their information and signatures. They're to keep on hand, she explains, as an alternative to carrying around the physical paperwork. How...convenient.]
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Unfortunately for him.]
Next time don't laugh and I won't have to kick your ass. [Which is also her admitting she's petulant and embarrassed by what happened, but SHUT UP.]
C'mon, lets get out of here. It's making the last of my skin crawl.
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Talk about fucking awkward.]
Okay...let's go.
[He can't wait to leave now, to be honest.]
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Little does she knows, the gods are not willing for such, and are actually cruel and merciless when it comes to hobot androids.
Now, all that's left is just... them going back to Up. The Up? She's not really sure of it's name other than Up is part of it. It's a stupid name, she thinks.]
Where's the closest elevator?
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[Might be a stupid question, but considering they're kind of surrounded by various shitty buildings again now and are out in the rain, if she were more specific that'd probably help.]
You mean to get up to the...Up? Man they really weren't creative when naming these places, were they?
[Tapping at his chin there's a hum of consideration that's drowned out by the sounds of cars passing by and the rain hitting concrete.]
I think if we head East from here, toward that tower. It looks like it's tall enough to be what we're looking for.
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[Is literally all she says before just. fucking walking off.
FOLLOW ALONG, 9S.]
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Yikes.
He can't help but think of 2B then, especially since A2 bore such a striking visual similarity to her...hopefully she'd show up soon. Surely she had to be here if the two of them were, right?
And yet there was no network connecting them here. No Bunker. No Command. He shakes the thought from his head and quickly moves along, keeping up with A2's stride as fast as he can. He isn't really out of 'breath' when they reach the elevator, but he does feel the familiar ache in his joints that tell him he might've just overdone it.
The elevator ride is spent in silence from the two of them, filled only with irritating elevator music, hellbent on sticking in 9S' brain till the end of time. He'd always been curious about music and had heard snippets of songs on the jukebox at the Resistance camp...but this was something else. It isn't good, but it sure is catchy.]
I wonder if this is an earworm...
[He's not speaking to A2 directly, more to himself. He doesn't expect her to know what he's talking about.
When the two of them reach the top their arrival is signaled with a loud ding and as soon as they step out into the Up, 9S can't help but take in the stark contrasted difference.]
Wow...
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It's an awkward role to fill, and she's not sure it's something she can get used too.
A2 slaps 9S on the back, urging him forward.]
Keep walking. We're still a few minutes out by walking.
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Okay, okay...you don't have to nag.
[True to her words though, A2's place of residence isn't far off and in a few minutes they arrive. 9S still can't help but take note of the stark difference between each cityscape.]
It's pretty wild, isn't it...I knew humans were supposed to be decadent creatures but man, this sure is something.
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That's not for her to figure out, though.
She opens the door gently, because she's already learned that she needs to be considerably gentler than she would normally be with the city ruins!
Somewhere inside, there's a gentle beep and a whirr. If 9S chooses to investigate the noises...
It's a roomba.]
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That said, the sounds get his hackles up (if he had any) and immediately he finds himself tensing. Sure, he's dripping water all over the floor, but his bath can wait. Carefully he steps inside, eyes narrow behind his visor.]
A2...I think there's a machine in here...hold on-
[Opening the door the sound is coming behind, perhaps a little too forcefully, 9S fixes his sight on the...little robot on the floor.]
...What's it doing? It's just...moving around the room in a random sequenced pattern.
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[A2, seemingly amused by the thing still, moves to the cupboard, opening it up to grab a packet of crackers. Which she just. Crushes in her hand, and drops the to floor in front of it, and the roomba quickly moves to vacuum up the crumbs.
roomba HONGER.]
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Oh no. He likes it.]
...It's kind of cute.
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[A2 concedes, only because 9S did first. Look at it. Hear it's hongry little beeps as it whirrs away back to the edge of the wall and continues its job.]
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[9S calm down.]
We can keep it, right?
[We. Hm.]
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[She says, with a tone that says Obviously.]
It not being smart is kind of the charm though.
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[But clearly 9S is pretty pleased with the fact it's going to be kept. Squatting down to get a better look at the robot he can't help but make a few quiet beeps of his own at it. Don't fucking judge him okay.]
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She also drops crumbs on the carpet again, and the roomba beeps as it senses them, moving to vacuum them up again.]
Do you think it's hungry?
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