Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
Lies... traveling somewhere
Dorian rolls his eyes softly with a sigh, and despite the other's discomfort looks directly at him to make him have to acknowledge he's just a person. The fact he then goes looking for the mark clearly from chin to chest traced down his throat makes the Mage frown and tug at the collar of his robe and clear his throat.]
I'm not a dominant and I'm not going to hurt you, you can relax.
no subject
He does eye the skull a little uneasily, but probably not for the reasons his seatmate would probably expect. Scratching at the line down his own throat with a vaguely remorseful expression is likely a subconscious response, too. ]
Me? Oh, uhh... it's not me I was worried about. I mean--no need to worry about me. I'm not. I just...
[ Ned pulls the sleeves of his sweater over his fists like some kind of teenager, making a helpless and vague gesture toward the staff. It's very elegant and in any other situation he'd admire it, maybe ask about finding one for his brothers to embellish their show with, but right now, when his entire day has been surreal and kind of humiliating, he has a more immediate concern. ]
Is that... real?
no subject
To his question his gaze moves to the staff in his hands and then to the skull, fingers moving over the stylized grip a moment considering how to answer that.]
Yes. It's a real staff that casts real magic, and yes, it's a real human skull set in at the top. No one I've killed. No doubt rather old as well. I think it's human? Could be Dalish...I don't believe it's thick enough to be Dwarven.
[Once Dorian is done musing he'll shift the staff, leaning it closer to Ned to see how he'll react if it gets close enough to him.]
Want to see? [It won't be close enough to touch him, but close enough to be pushed away. Dorian is fully expecting the other to just shrink back and be afraid of it. "ew no get it away!" sort of deal. He doesn't realize the other has special powers to be wary of...]
this is great and i am l i v i n g
No, thank you, I'm f-- I'm sorry but you really don't want to do this.
[ ...funny, that isn't how normal people usually ask for unpleasantness to stop. They tend to say 'please' a lot more, for one thing. He doesn't slow down to give any impressions of threat, though. He's... rambling again. ]
Not to say I'm questioning what you can do or anything, believe me, I've seen a lot of strange stuff today and magic is entirely in the realm of possibilities, because I know some magicians myself except they usually wear more argyle, but you shouldn't--I have a skin condition, okay?
[ It's the one excuse that always backfires on him, logic being cruel like that, but it's also the first time nobody back home is around to bail him out of a situation and he can't just run away from it himself. With his exclamation, he finally does whip up one arm to fend off the staff, though he unconsciously releases his sleeve cuff to reach further, exposing a perfectly normal-looking hand covered in perfectly healthy-looking skin.
The question now is, what went where, and was it a hit or a miss? ]
<3 <3 <3
(Though anyone who really gets to know Dorian, knows that's not entirely true either.)
He's seems satisfied when the other finally pushes the staff away, perfectly fine looking fingers touching the skull briefly as it's shoved back. Dorian notes the gentle flick of static, which is odd, because he's not exuding any sort of energy and the staff specializes in ice attacks typically. He's not sure what the particular tang in the air he gets off of it is from, but he's soon to find out.
Suddenly the Skull shifts and rattles in the crook of the staff, jaw flexing and opening to spew cold puffs of frigid air as it gasps and wheezes. It then starts speaking what sounds like Latin, but isn't.
Dorian stares at the thing, somewhat amazed and flabbergasted. It's speaking ancient Tevene, which he barely knows a few words of, like the swears... which he definitely hears in the angry sounding things the other is barking. Clearly questions, and he can only guess as to what. Where am I? what happened? why can't I feel my legs? Who are you? etc.]
What did--How did you do that?? [He's absolutely intrigued by the power, and the smile that creeps over his expression is nothing sort of childish delight. The rest of the train isn't all that happy with the angry and somewhat loud skull just rambling away demanding answers in a tongue none of them fully understand.]
no subject