Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
I am sCREAMING OH MY GOSH it's been so long since I've seen a Vash! ♥
[She has to hide her grin at his outburst, chuckling behind her fingers as she gratefully sinks into the seat. So energetic for so early in the day, and even sitting he towers over people. Yet she can feel the warmth practically radiating off him like the lingering scent of the desert, and she knows immediately that he's safe. Sitting back in her seat with a happy sigh, she cradles the basket carefully in her lap, meeting his gaze with a smile.]
They are, actually! I grow them in the Down, I've been trying to revive the parks and make them greener. Here, I'll let you pick one that you like.
[Yet she smiles at a sudden thought, rummaging in the basket and pulling out a snowdrop so that she can reach up and tuck it behind Vash's ear.]
There, that looks pretty good on you. But go ahead and take whichever one catches your eye, I have more growing back in my apartment.
I'm glad people are enjoying seeing him around!
Such a great and noble cause! Do you do that often? Do you need a hand at all? [His original intention to badly flirt at her is nearly forgotten for a moment as he's now realising all the things he'll be able to do here that he couldn't back home.]
You sure? [As she rummaged for a moment Vash wonders if she's changed her mind. Until she puts the snowdrop behind his ear. He sits dumbfounded for a second then his smile softens, but not because he doesn't appreciate the gesture. Far from it. It brings up long ago happy memories and he can't help but smile in a genuine way.]
You really think it looks good? I'll take your word for it. And since you're sure. [If there is a red flower that is the one he will grab. Otherwise he'll pick up the next brightest coloured one.]
I got ridiculously excited when I saw him, bless you
[Aerith's laughing when she shushes him, grinning so hard her face aches, her hand resting lightly on his arm.]
I do it pretty often, yes, and honestly I think I'd love to have company. If you want to come along and help, that would be wonderful. It reminds me of home, so it's something I try to do as much as I can, considering how dreary the Down looks. I know what living in a place like that is like, it's not very nice. As long as I can bring people a smile, that's what matters.
And yes, I'm sure. I'll let you have as many as you like if you help out with the gardening.
[She can't help but grin when he plucks the red camellia from her basket, something about it just suits him.]
Great choice, it even matches your coat! It definitely suits you.
Well I was just as excited to see Aerith and tag her too!
If you let me know when you go again I'll be happy to help out. I don't know much about flower care, but I promise I'm a fast learner.
Oh! [He holds out an open hand to shake.] I'm Vash by the way.
Aaaaahhhh thank you! ♥
[She takes his hand easily, giving his fingers a gentle squeeze before shaking it. The squeeze was playful, a sort of reassuring gesture in spite of her calloused palm and work-roughened fingers.]
I'm Aerith, it's really nice to meet you, Vash.
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