Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-14 04:38 pm
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TDM #2
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
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But it couldn't all have been the same. 'His' Haurchefant was likely the only one who'd stay up late into the night with him in Camp Dragonhead, asking him to read various books out loud to him to make his paperwork 'more bearable'. Cehd'ra doubted he got any more done than he would have alone but by the time Ishgard had sent word that they would be allowed in the miqo'te had a much stronger grasp of the written word.
He never did thank the man for that. Would it be right to thank him now, even if this Haurchefant wouldn't remember the favor?
Thankfully Haurchefant is the first to decide what to say and Cehd'ra gives him all of his attention, ears lifted and eyes up as he listens.]
'Then'...yes, I know the feeling. [It feels like he ought to be bitter. Both of them, it turns out, were waiting for a moment that would never come. Yet hearing that Haurchefant hesitated the same way, even if the sentiment he wished to share did not match Cehd'ra's, was heartening enough to wash any bitterness away.] And you were there, too. You always kept your promise...
[Not only when Nidhogg was slain a second time and Estinien freed, when he'd literally seen Haurchefant and Ysale both coming to their aid one more time. Haurchefant's memory stayed with him all through Ala Mhigo, into Othard, and back. The gift he'd given him, the knowledge that he has a home to return to and a family that will welcome him back as a true as blood...did it mean as much to the other Warrior as it does to him?]
Thank you. So much...
[Cehd'ra brings the heel of his palm to his eye, stubbornly pressing a tear away before it can fall.]
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You have never once nor will you ever have anything to thank me for. If the steps that you took match my Warrior of Light then we are in a great deal of debt. And a few words is the very least I can do.
[Haurchefant places a hand to his chest and bows his head a little bit to the Warrior of Light]
I can say without hesitation that one of the best days that of my whole life was the day the Warrior of Light and I first crossed paths. And there are many times that I have wanted to relive the moment though of course it is a rather silly thing to want and impossible to have. And yet... you and I have a splendid opportunity. We get to meet and get to know each other all over again. And is that not so incredibly lucky?
The stories we can tell one another may be spun a little differently so it shan't be boring. You have all this history that I do not know of and would love to hear. And even if some events are the same, like the times we fought together side by side, that's perfectly fine. Actually those are events I do wish to hear all about once more! Vain it may be but those are some of my favorite tales!
Surely this situation is not perfect. Few things in this world are. But it's still good. Splendid really. This only gives me hope that there are more Warriors of Light out there and I would very much like to know them all.
[The Elezen holds out his hand, not wishing to draw attention to quickly hidden tears.]
But if it helps ease your sorrows even a small amount you and I can start once more from the very beginning. Introductions and all~
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The tears he'd tried to cut off dry on their own, the miqo'te able to smile bright up at the dear man. It eases his sorrows a great deal, the idea of having a second chance, even knowing this will still be temporary. Hydaelyn needs her Warrior of Light and Cehd'ra does not intend to be kept here for an entire year...but whether it ends up being that long or far less, any chance to be with Haurchefant again is a welcome one.
Haurchefant's hand is taken, the miqo'te's grasp strong in spite of his smaller size, palms calloused and knuckles faintly scarred in telling places from countless battles.]
If it's to be introductions: Cehd'ra Rowe, honored to meet you, Lord Haurchefant.
[Bright enough for a little bit of cheek, too. There's really no need for formalities between them but Cehd'ra can't resist including the knight's title.]
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