Duplicity Game Mods (
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duplicitymemes2022-01-10 07:43 pm
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TDM #22
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. ... and you’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Enjoy your free time until orientation! Participation is mandatory by all new and old arrivals. Winter is here and snow flurries are common in the Up while the slush collects in the Down. |
![]() After stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() As a particularly heavy snowstorm blows across the city, Duplicity finds itself blanketed in white. The morning after the storm, many citizens seem to be in a particularly mischievous mood and snowballs are a common sight flying through the air. A projectile meant for someone else may hit you square in the face if you're not careful — and then it's on. Joining these impromptu snow battles is encouraged, no matter a person's designation, and even Submissives teaming up to pelt unsuspecting Dominants with snowballs is generally taken in the spirit of good fun. Not everyone is throwing snow, of course — some are rolling much larger balls and shaping them into lewd snow figures. Those feeling chilled after playing in the snow may experience the urge to warm up with someone else, skin to skin. Whether they're a stranger or a familiar face, holding hands, kissing, or getting down and dirty with the nearest willing partner is invigorating. It might even be the only way to really feel warm again. |
![]() (cw: aphro, humiliation kink) Want to make some quick cash? After exiting the train in the Down, there seems to be a questionable character hanging about the station. Dressed in a trenchcoat and looking more like a flasher than the businessman he claims to be, this shady recruiter offers easy money in exchange for a simple delivery. Just take a package and drop it off at the address on the label. Really, that's it! Stop asking questions. Should characters decide to open the package themselves instead, they'll discover one of the following: glitter — so much glitter, lube (appears normal, but actually contains hot pepper and will cause more than a mild tingling sensation if used anywhere sensitive), a package of flavored condoms mysteriously labeled "every flavor" (none of them taste good), candy or perfume containing an aphrodisiac that, in addition to the usual libido-boosting effect, will also cause an intense craving for humiliation. It seems to be one of those services that allows one to send anonymous prank gifts, and they're hiding behind LIERs as couriers. There's no return address or company information on or inside the package, except for a card marked Encoded Sin Corp — which does not seem to be a real company if the name is searched. Whether characters end up delivering the package — maybe even to a fellow LIER — or get into some trouble along the way, someone is getting a nasty surprise. |
![]() A small winter market has been set up along one of the major streets in the Up with stalls selling a variety of goods ranging from knitted hats and scarves, soaps, scented lotions, candles, jewelry, artwork and assorted crafts to hand-dyed bondage rope and kinky leather accessories. Food and drink stands are plentiful as well. Strings of lights crisscross the street between the roofs of the shops, providing a cheerful glow, and there are tables set up in the street itself for people to sit and chat while having a snack — if they can stand the cold. Some of the most popular treats being sold are hot chocolate, eggnog, marshmallow snowmen, and sugar cookies decorated like snowflakes. Of course, their popularity may have something to do with the effects they produce when consumed. • The hot chocolate simply gets one all hot and bothered. • The eggnog may cause heavy production of sexual fluids, a desire to be filled or covered with someone else's cream, or all of the above. • The marshmallow snowmen will make those who eat them want to invite others to use them as they please, desiring nothing more than to be molded into the perfect fucktoy. • The sugar cookies seem to induce all sorts of different cravings — after all, no two snowflakes are alike! These effects tend to last at least an hour and may, in some cases, last up to a full day. One of the jewelry shops sells an unusual selection of compass pendants and bracelets. The compass arrows spin round and round lazily while the pieces are on display. Once worn, however, that changes. The arrow will settle on a direction, but instead of pointing north it will lead directly to another person. Perhaps you should speak to them? You may even begin to feel magnetically drawn to them yourself… In the event that two people have compasses that point them at each other, the attraction will be even stronger — nearly impossible to deny. There is another shop which sells intricately designed pocket watches and small clocks. When these timepieces are stared at for an extended length of time or picked up and handled, characters will feel a brief but strong connection to their past and experience a vivid flashback to some moment that was, in whatever way, meaningful for them. After reliving the memory, they will feel compelled to speak about it to whoever is nearby. |
Please read carefully. On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but assignments OOCly are still randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right." When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass." This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice. To assign roles to characters for this TDM, use the following guide: If your character likes it hot, they are a Dominant. If your character prefers the cold, they are a Submissive. To Note: Characters can only swap their designation for one of the following reasons: an event occurs that allows it or there are OOC reasons that make it a necessity. Any swap always requires mod approval and each character can only ever switch once. Characters that are being reapped will keep their previous designation but players can choose to use new TDMs with different designations for fun! Test Drive threads can be used as activity proofs for characters currently in-game. Please remember to mark any necessary content, and have fun!! |
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Eric knows more about war than he really wants to; he'd been instrumental in the battle between two factions of elves. So the sympathetic look on his face isn't that distantly-polite-to-military thing a lot of people do, it's camaraderie.
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That look on Eric's face doesn't go unnoticed. Val sighs. War really doesn't solve things, yet it is always what happens.
"It is what it is. I knew what I..."
He trails off for a second. He certainly thought he knew what he was signing up for when he came out of retirement, but much of what has happened recently was very much not on the cards at the time.
So he shakes his head and instead says, "It certainly isn't what I wish I was still doing with my life. I should have stayed retired."
He doesn't look older than his mid-twenties. It's also not really that simple, not coming back to the Polity would have lost him what time with Kazu he did have, but still. War is tiring.
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It could sound pithy, but it's very heartfelt--from one mid-twenty-something veteran to another. Different worlds, different fights. But they're similar in some ways.
"Not where I expected a snowball fight to lead. Uh, I'm Eric, by the way."
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"It's not so illogical. From one fight to talk of another." It's said so flatly he could be being dead serious, but really it's just his very dry, often pessimistic humour. "Val."
One of the minor benefits of being Val right now is not having to deal with people's urge to abbreviate Valentina now he's apparently stuck somewhere amongst strangers.
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By now, he's spent enough time talking instead of whistling that his shield has dropped, but he's lost the appetite for a snowball fight, somehow.
"How long have you been here? What's it been like for you?"
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"I believe I am one of the newest arrivals. So, not long. So far it hasn't been much of anything except frustrating to be stuck here at all."
His rather foul mood is half being stuck in this place, out of reach of a team that needs him, and half the grief that's so fresh it's still clinging to him, weighing him down.
"Going by that question I am going to assume you're in a similar situation."
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Eric is clinging to his humor with hawklike talons, perhaps shredding it a little in the process.
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Only the few social graces Val's managing to cling to hold back a 'I wouldn't know, college was never an option for me' because even in the state he's in he knows that's not grim humour, it's just being rude.
"I have been to mission briefings I found less of a chore to sit through." He does not like briefings. At all. "This place's ideas about, well, just about everything, are certainly something."
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"Now that I am used to, just not in a society quite like this." He grew up under the Union, you did what you had to do to get by and tried not to fuck too many other people over in the process. Until you got out. "Or, well, anything like this. The people I am thinking of would frown upon even the tamest of what this place wants."
cw: discussion of magic-induced dubcon.
And then a thought visibly crosses his mind and he glances aside, tensing. Because there had been one experience back home, where he hadn't really had the capacity to consent for himself, with the half-elf sorceress Ria Llewellyn. But that had been caused by magic. And not quite as...all-inclusive as this experience was shaping up to be.
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Hm. That is certainly a telling reaction of some kind, what kind is hard to say with a stranger.
"I have seen many things, but always in places and situations people wished to be in. This is certainly not that. I wish I could be surprised, but there isn't much I haven't known people to find a way to corrupt or twist." He sighs. "Where I grew up, the idea of 'community', of all things, was turned into a weapon. A way to force people to conform. You see that happen and anything less is no longer surprising."
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He's beginning to believe he's not from a proper dystopia, just a capitalist hellscape.
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"Anything that stepped beyond their narrow idea of the norm, of what was good for society as they saw it, was punished for the 'good' of the community. Everyone was to be exactly as they wished you to be. Simply expressing your own individual identity could have you branded actively dangerous to the Union's ideals."
He's tense with a certain kind of bone-deep anger that's never really gone away, no matter how far from Union territory he is. It's the kind of anger that comes not from knowing of something second hand, but being a target himself.