Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2018-10-17 04:56 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TDM #2 OVERFLOW
« « « TEST DRIVE MEME » » »
It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. You’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Either way it's raining! Still. Enjoy your free time until orientation! Participation is mandatory by all new arrivals. |
![]() The day after stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() The rain continues to drizzle, but it’s finally slowing enough for the citizens of Duplicity to catch their breath. With the influx of new LIERS, people make quick work of fixing the damages from Tumenalia—a combination of preparation and wanting to welcome more participants to orientation. Typically, travel between the Up and the Down is rather seamless with the use of the elevators, and with the end of the holiday comes a regular schedule for transportation between the two areas of Duplicity. Yet, mysterious powers are at play once again. Or so it seems. Stepping onto the elevators does not deliver its occupants to their desired location; instead, they are ushered into rooms designed to be escaped. There are a variety of themes, but the most popular seem to be Room A, Room B, and Room C. While they follow the usual guidelines for any escape room, there are a few “catches” that might not be noticeable at first. Each clue is only accessible to those of the corresponding designation. Submissives are responsible for unlocking the first and third of the three clues, and even if a Dominant figures out what it is and how to use it, they will not be any closer to escaping unless the Submissive plays a key role in interacting with these clues. Things to note about these rooms: the third clue requires some sort of sexual engagement to be considered “clear” of it. After the allotted time of one (1) hour, if those inside haven’t managed to escape, the Submissives will be removed from the room and the Dominants will remain until they can successfully help the new Submissives escape the room. Each time, the clues will be reset and change; they will never be the same. |
![]() Meanwhile, in the Down, a local charity organization has sent out notices for a black-tie fundraiser to be held during the evening to raise awareness of homeless Submissive children. Invitations are sent via the devices, and there are even fliers posted all across the Up and the Down. If in attendance of the event, the waitstaff will be taking down the names of all uncontracted Submissives; no other explanation of what it’s for is mentioned throughout the evening. And while donations are completely voluntary, any contributions made helps to further the main endeavor of the cause. However, it seems most people are present to network and find someone that might fill a contract slot. So, eat, drink, and dance until it all winds down and everyone decides to go home. The only “catch”? Dominants draw the name of one Submissive to accompany them back to the Up, and those who are left will be paired up for the sake of no one leaving alone. |
Please read carefully. Dominant and Submissive TDM assignments: All characters whose first name begins with the following ( A, C, E, G, I, K, M, O, Q, S, U, W, and Y ) are Dominants. All characters whose first name begins with the following ( B, D, F, H, J, L, N, P, R, T, V, X, and Z ) are Submissives. Players with characters that are a number use the first letter to spell that number. To use this TDM as a door pass please link this on your app and place whether it is dominant or submissive. For the escape room prompt players can make up the clues they find. They may be extremely sexual or something simple like moving a painting off a wall. Also, any locations throughout Duplicity are available for TDM prompts as well! Please remember to mark any necessary content, and have fun!! |
Nero tol Scaeva | Final Fantasy XIV | Submissive
[Well now. Nero hadn't been so thoroughly inspected and assessed since his intake into the Garlean military. And these inspectors had even less of a sense of humor than the medics back then. Not a lick of useful information in answer to his startled questions, so much as a smile at his witty barbs, not so much as a flinch at his irritated protests... When one of them gave him a particularly painful jab in the backside in response to all the noise, he decided that discretion could, in this case, be the better part of valor. He held his tongue, bit back his protests, and resolved to shake answers out of them once all the indignities were over and his posessions were returned.
His posessions were not returned. Only being provided with a fiddly bit of unfamiliar technology is keeping him from doing more than muttering in put-out irritation.
So there is a very tall, gangly man with a gem-like third eye in the middle of his forehead waiting at the train stop, garbed in a flimsy paper gown. His preoccupation with the communication device is so deep that it leaves no time for him to feel self-conscious about his state of unsatisfactory dress.]
...Baelsar's balls, what've they got powering this thing?
[It's not asked to anyone in particular, but he's not opposed to someone offering their opinion. It helps pass the time.]
B - The Key To Hearts
[Nero is an experienced opportunist, which is why he has deigned to show up at some ridiculous fundraiser. What was it for again? Poor and underprivileged children, or some such? Right, yes, that's fine... but his current concern is filling his own currently-underprivileged belly. Perhaps once he has finally managed to fill up, he can hold forth on his opinions about titles and status and the validity of labels earned and unearned... but that's going to take another half-dozen trips to the refreshment tables. At minimum.
By the time the end of the evening comes along, he is not only sated, but quite plastered. He's a little surprised, when someone approaches him with a slip of paper bearing his name, but not unpleasantly so.]
Ah! I... did sign up for... something, didn't I?
[He just knocks back the rest of his glass of wine and gives a winning smile. Or what he thinks is a winning smile. It's smarmy and rather overconfident-looking... especially for a Submissive.]
You're the price of admission, then?
C - Wildcard
[If you have any other ideas for Nero, do let me know! Surely things can be worked out.]
~~ A ~~
Haurchefant can hear someone making splendid commentary and while it may not amuse those seeing to them he is absolutely delighted. Haurchefant presses his fingertips to his lips in order to silence himself for the staff is likely not impressed with bubbling up laughter to the man they deem most unfunny in the other room.
And when Haurchefant finally does have a chance to meet the good fellow whose quips are preventing whatever sort of anxiety filled silence, concerning what he last remembers from Eorzea, he falters. Quite obviously. Rounded eyes and a lengthy pause at the tossed up question are all he's able to offer at first. It's a rare moment of not quite knowing what to say. A Garlean. Here?
Although... mayhaps he's being most unfair. After all, not all of them are bad. There's the one that came with the Warrior of Light, looking for his airship. Perhaps this is a similar situation.]
I couldn't say... There's nothing like any of this in Ishgard. [Not even close. Haurchefant presses his hand to his chest.] Pray forgive the question for it makes for poor introductions but you are a Garlean, yes?
[Because you can't just assume. But even if you could the only other question he could think to ask was if this man was a good Garlean or a bad one. It's all in rather bad taste but the man was much too amusing to not at least make a small attempt to try and see if there can be some sort of bridging of the gap. That Cid is rather friendly and kind after all!]
no subject
[Nero's eyes flick upward, and no recognition gleams in them when he sets eyes upon the Elezen before him. He's been here for too short a time to appreciate what a rarity, what a reminder of home such a sight could potentially be. Instead, he's being subjected to what is, indeed, a poor introduction.]
No. I'm actually a very tall Lalafell. [It is a ridiculous statement, and he knows it's a ridiculous statement. So ridiculous, that he issues no correction and simply keeps on going, smiling tightly as his eyebrows give a quick wag.] I hope that this won't be a problem?
[Blast it, should he have stolen a bandage and stuck it over his eye as a temporary measure? Is it too late to turn back and do that?]
no subject
You must forgive me, the lack of those trademark Lalafell ears really threw me off.
[Haurchefant presses the tips of his fingers together, far less tense, and offers a much brighter smile.]
But on a far more sincere note before I actually start sounding like my Ishgardian kin... I am quite sincerely charmed. Anyone who isn't Ishgardian is a rather rare sight in our city. I had the pleasure to meet a Garlean engineer once though. He was hired to fix our airship. The best in the business, so they say. And he has his own company that works closely with those splendid Scions of the Seventh Dawn. He's quite the craftsman and a fine gentleman as well.
[He can't imagine there are too many places out in the world that would hire a Garlean so it does seem best to make your own way so long as you can do what ever it is your doing and do it well.]
no subject
[His grin is a little less tight, a little more sincere, for few things are better than someone willing to play along with your nonsense. Though as he listens to the Elezen hold forth, he starts to wonder if this, too, is playful nonsense or something more pointed. A Garlean engineer that's 'the best in the business' and working for the Eorzeans? Oh, oh, yes, right...
He hasn't even realized that his grin is almost aggressively toothy, now.]
I've heard of him.
[His tone is icy. But after a quick, sharp breath in, he's looking away and composing himself. And returning some of his focus to the device in his hands.]
How fortunate for you lot, to have the great Cid Garlond tinkering with this and tweaking with that...
no subject
[Forcing a smile is really the name of the game in Ishgard. For him, anyway. People say things rather unpleasant usually intentionally, but not always, and all you can do is offer that smile and try not to sound like the words aren't making you rot from the inside out.
He knows the feeling well being Count Edmont's "only mistake" and all. This feels like a similar situation, for whatever reason. ]
Yes... he is quite good. Not all that impressive in a place like Eorzea though, right? I hear our technology pales to Garlemald. Mayhaps another proper engineer from your country would look just as splendid perhaps even more so.
[Never mind that Cid graduated top of his class or some such.]