Duplicity Game Mods (
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TDM #43
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the deceit gene – a natural "negative" response to all stimuli – the LIEs program was founded. The program had been designed to introduce new subjects to the current environment and test for the deceit gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from LIEs after a year; however, results have remained unsatisfactory and testing still continues. ...and you're here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of Orientation. If you enter Duplicity into the Up, congratulations! You're a Dominant, which means you are immediately picked up by a limo after processing and taken to your high-rise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You're a Submissive, which means you are directed towards public transportation with the address of the motel you'll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Submissives are provided with a plain black pleather collar to wear and Dominants are given bracelets made of the same black pleather. The simple design is an immediate visual indicator that they have not yet signed a contract and they will be informed that more elaborate or personalized styles are a privilege reserved for those who do. Enjoy your free time until Orientation! Participation is mandatory for all new and past arrivals. The full heat of Summer is in full swing, but there is a pleasant breeze that comes off the sea, bringing with it much needed relief from the warmth of the sun. |
![]() After stepping through the door and participating in Orientation, LIERs are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERs at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() (cw: random kink, behavioral modification) The oppressive heat of summer eases its grip on Duplicity with a cool breeze blowing in from the sea. A soothing wind rushes through the Up and the Down, bringing a blanket of cool that should help chill any hot tempers spiking around the new requirements for local businesses. While wet t-shirt contests and flashy pool parties start to wind down, people find the weather more agreeable and spend more and more time outdoors. Orientation adjusts accordingly, with LIEs deciding to use the weather to their advantage when it seems like people just can't seem to stay indoors for long. The basics of Orientation still happen at the Center, but they decide to incorporate a little outside time and arts and crafts into the mix. Characters will find themselves paired with someone of the opposite designation for a quick but fun bonding activity: kite-building and kite flying. Pairs are given a somewhat unhinged instruction sheet, a set of curated crafting materials, and one hour to build a Compatibility Kite. Most of the materials are basic and typical for simple kite making, but some of them may raise eyebrows: silk fabric, bold red ribbons, black lace… Meanwhile, the instructions for both building and flying the kite are vague, but oddly intimate: Hold tension while knotting., Maintain eye contact and hold your partner steady., Position your body behind your partner for better reach... While the design of the kite is completely up to the participants, LIEs does provide one requirement. Pairs are asked to choose one from several lively colored kite tails to tie to each completed kite. Each one has a single word printed in bold, glimmering text, such as: OBEDIENCE, PRAISE, CONTROL, EDGE, ROPE, PATIENCE, PASSION, SLEEP, CONTRITION, FAITH, SPICE, and more. There's no explanation as to what these mean or how they must be chosen, just that one word should be tied to their project. After an hour, all characters are brought outside, onto a bus, and to Chicanery Beach. Under the watchful eye of LIES staff who keep their distance from the shoreline, everyone gets to let their kites fly! Getting one up into the air is a two-person job, so work together and get it up into the sky without crashing into others. Hopefully it works, because anyone who can't seem to get it up or crash a little too soon will be given strict notice to attend Orientation all over again. Those whose kites successfully sail into the sky will get a check on their names. But as the words on the kite tails unfurl and flutter through the wind, characters will find themselves imbued with the desire and drive to embody or put the trait on their kite into practice: with their partner, or with anyone they may next encounter. This desire lingers past sunset and can last well over a week until one isn't sure if it's an artificial influence or something they'd truly wanted all this time. |
![]() (cw: pheromones, scents, stalking, dub-con, exhibitionism, breeding kink, stuffing, size kink, sexual exhaustion, rough sex, gags, biting, marking) The winds persist throughout the summer, and they bring more than just the scent of salt and sunscreen through the air. As July makes its way into August, a very subtle change descends on everyone: for an indiscernible reason, everyone's pheromones seem to surge, and everyone will look irresistibly attractive. For those with the senses and skills to pick it up, it will be as if characters exude a different aura entirely, just begging to be bred or fucked. For others who can't tell - it manifests instead as distinct, vaguely familiar and very attractive scents that carry over the wind. Characters will have one or two scents that are most obvious and most irresistible to them. Catching just a whiff of these scents will have them follow their trails all over the Up and the Down until they find who is waiting at the source, someone they will feel the need to throw themselves at. But since people don't know what scent they themselves are giving off, they may not even know why they're being pursued even if they can tell that someone has been following them. Unbeknownst to everyone, certain scents will have specific influences that take effect on either (or both!) person once they finally meet. - Cinnamon: The need to fuck them in front of a mirror or a window, or anywhere that their reflection can be seenActing on the influence at least once will satisfy the need… for a time. The scents can always rile a person up all over again. Maybe a perfume or an artificial scent will mask them, at least for a while, but soon the pheromones will overpower any attempts to hide them. |
![]() (cw: personality shift, behavior modification, dom/sub behaviors) A new trend makes its way to Duplicity's native shopkeepers and citizens alike in the Up and Down: wind chimes to hang up on their patios, windows, and balconies. The chimes are black and white in design, many of them sporting artful swirls and spirals that clink and ring in the wind. There doesn’t seem to be anything dubious about the chimes upon first glance, but the more one hears them, the more their effects become apparent. While not everyone seems affected, those who are susceptible to the bell-like sounds will find that the larger, lower frequency chimes amplify a person’s worst trait while the smaller, higher frequency wind chimes do the opposite, amplifying an individual’s best personality trait instead. However, unbeknownst to anyone, some of the chimes are dupes (hah) smuggled in from the neighbouring city of Insincerity, the black and white spiral motifs seeming to move and swirl even when they remain still. Their effects are a little different, as they cause Dominants to act subservient and Submissives to act haughty and demanding of their betters. All these effects are short-lived and last no more than an hour. But considering the prevalence of the chimes throughout the city, the potential for erratic personalities is increased tenfold. More alarmingly, it seems that no one is safe from the effects of the twisted contraband chimes. People - LIERs and natives alike - who act out of designation may be approached by LIES or SIN guards with stern warnings or threats of taking them to Realignment at the SLUT Center, and they take any explanation in good faith. |
» » » TLDR
So, what's happening?UP AND AWAY
FOLLOW YOUR NOSE
NOTES ON THE WIND
|
Please read carefully. On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but the assignments are OOCly randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right." When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass." This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice. To assign roles to characters for this TDM, use the following guide: If your character prefers grand gestures, they are a Submissive. If your character prefers small surprises, they are a Dominant. To Note: Characters can only swap their designation for one of the following reasons: an event occurs that allows it or there are OOC reasons that make it a necessity. Any swap always requires mod approval and each character can only ever switch once. Characters that are being reapped will keep their previous designation but players can choose to tag on new TDMs with different designations for fun! Test Drive threads can be used as activity proofs for characters currently in-game. Please remember to mark any necessary content, and have fun!! |
Domino 🖤 Marvel 616 🖤 submissive
[As much as she enjoys a good time, this place leaves a bad taste in Domino's mouth. There's a familiar attitude she dislikes from a portion of the population, a position where decisions and other rights are taken from her without her consent. Worst of all, a new black mark ruining a perfect aesthetic — again, something she had no say in, but she's taken it to new heights.
Whether it's because she followed a scent in, or just because it's where her feet (and her luck) led her, Dom can be found in a few places around Duplicity.
A girl has to make a dollar (credit), and her luck rarely lets her down. Domino can be found taking advantage of things just going her way at the card tables.
She also has to eat, and it's easier to get an idea of what is going on around her sitting at a quiet café or some other location where a submissive can get a cup of coffee on the cheap.]
I've landed in some questionable places before
This takes the cake.
Here I am stuck in the worst place ever and I didn't get to bring my copy of Never Mind the Bollocks.
text | un:wanderer
I mean, I guess since they made you a second class citz, that makes sense
no subject
Second class citizen is just par for the course.
no subject
pretty please with a cherry on top, sweets
no subject
Going to cost you at least a two drink minimum to get my name.
no subject
don't worry, I don't care about friendship
I'll buy you the drinks tho
no subject
For the insult, I'll take you up on those drinks.
no subject
[ He drops a pin for some bar or another he's found. He doesn't actually give a shit if it's a good bar, but he's curious if he'll end up with a companion for a drink or two. ]
text; un; dax
no subject
no subject
no subject
no subject
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A little of one, a lot of the other.
no subject
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If you're lucky enough, you don't need to be talented. Or need to cheat.
no subject
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When he has his coffee he ought to leave, but something makes him linger. Probably the cinnamon in the air, though it's not out of place in a cafe. The smell and the sudden prickle of attraction he feels are different things.
Now is when a man might make a sly comment or invite himself to sit. Might offer to buy her a coffee with his dominant money. Instead, he looks put-upon when he meets her eyes as they flick toward him again.]
What?