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Duplicity Game Mods ([personal profile] duplicitymods) wrote in [community profile] duplicitymemes2019-11-12 05:14 pm
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TDM #9


« « « TEST DRIVE MEME » » »


« « « I HAVE DONE IT AGAIN


It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy.

This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses.

To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues.

... and you’re here! Finally! Welcome to Duplicity.

After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation.

If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms.

Enjoy your free time until orientation! Participation is mandatory by all new and old arrivals.

The cool weather has begun to fade into a wintry mix of soft snow and chilly wind.

LAST TIME ON...
Duplicity's annual Tumenalia preparations are under way and all citizens will know about the charms.

These little baubles are about the size of a coin and come in the form of keychains, bracelets, or necklaces. There are three different colors, red, blue, and green, each with a different symbolic meaning. Characters will find these all over the city suddenly, being handed out for free by vendors, or even mailed anonymously to their homes. They will feel an odd compulsion to carry a charm with them or wear it in some fashion. Each charm has varying side effects, and characters may feel varying intensities of these effects.

There’s only one rule: each character may only possess one charm at a time. Characters may freely trade these charms around and try out all of the effects, but if they try to keep more than one, they will find that the others seem to have vanished completely. If characters discard, sell, or throw away their charms, another one will find its way to them in short order, by any available means.

Red Charm:

The red charms represent the body, the physical vessel that binds us all to existence.Those who possess the red charm will find themselves feel physically refreshed, with plenty of energy. Lingering injuries and health problems diminish, and users will feel at their physical peak, whatever that is for their age or species. They will be much stronger than usual, heal quicker, and have a far greater tolerance for pain. Along with this surge of energy comes a highly increased libido. Freedom of the body comes along with a near-constant state of arousal, and highly increased endurance, enabling characters to have incredible amounts of sex without tiring. Some will also feel animalistic urges from the charm’s effects, making them sexually aggressive, craving to seek out and possess those carrying the other two charm types. Embrace those urges enough, and you might just find yourself becoming a real beast.

Green charms in particular make attractive prey for these wild hunters.

TL;DR: Red Charm: Body. Increased physical health, strength, and endurance; superhuman healing; insatiable sexual libido; animalistic hunting/mating urges; possible monster transformation.

Blue Charm:

The blue charms represent the mind, our capability to think, reason, and retain knowledge. Those who possess the blue charm will find themselves with unusual mental clarity. They become quick thinkers, easily solving problems that would have vexed them before, and may come up with new answers that they never could have considered otherwise. Freedom of the mind comes with a craving to try new things. Kinks that they would normally sneer at are now on the table, and they are able to detach their feelings about others in the name of discovering what it’s like to have sex with them. Some will even find they have an unusual sway on the minds of others, and a new ability to make them obey their suggestions. With a developed mind comes a powerful imagination, and users may find themselves emulating whoever and whatever they imagine themselves to be. A doctor with the desire to experiment on patients? Yes. A firefighter who wants to climb trees and save cats? Definitely.

Blue charm-holders will feel particularly game to tame the wild red charm-holders, finding ways to toy with them for their own curious amusement.

TL;DR: Blue Charm: Mind. Increased mental clarity and problem solving ability; craving to indulge in unusual kinks/put aside feelings to experience new people; persuasiveness/mind control; “extreme roleplaying” (imagination/costume transformation.)

Green Charm:

The green charms represent the spirit, our source of emotions, dreams, and our sense of self. Those who possess the green charm will find their moods uplifted (in whatever way makes sense for that character’s personality.) They will be sociable and friendly and feel at peace, having an easier time dealing with their stress and uncertainties. Freedom of the spirit comes with a lack of shame, and those holding the green charm find themselves eager to show off: exhibitionism, carefree exchange of partners, extremely casual or public sex acts. Some may find a strange sexual empathy developing, where they can feel the pleasure given to a partner without ever being touched themselves. Extensive use may even allow characters to completely separate from their bodies, either separating as a ghost-like being, or becoming incorporeal. Possessing others? Of course. Green charm-holders will be particularly drawn to blue charm-holders, enthusiastic about helping them explore their new sexual urges.

TL;DR: Green Charm: Spirit. Uplifted moods and peaceful feelings; highly increased sexual confidence; exhibitionism, casual sex, multiple partners; sexual empathy; possible “out of body” or incorporeal transformation, allowing for physical possession of other characters.

Body, Mind, and Spirit:

If three people, each in possession of a different charm come together, the effects all combine and resonate. All three people will be overcome with overwhelming positive feelings and unquenchable arousal, and the effect will only stop if they manage to separate-- or after they succumb to their urges as a trio.

Some characters can feel the effects more powerfully than others, and players are free to come up with their own ideas that follow these themes.

Just before Tumenalia begins each character must choose one charm to keep. This will play into how roles are assigned for Tumenalia.



» » » BE MY FRIEND




After stepping through the door and participating in orientation, LIERS are assembled together in the Up for a tour of Duplicity in its entirety. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park.

The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning.



« « « WARM ME UP




The annual Tumenalia festival is coming at the end of the month, and the citizens of Duplicity are well into their preparations. The decorations on the light posts and building exteriors are becoming more commonplace, streamers and lights and silken banners hanging from light posts and doorways and some have taken to wearing strange masks. These festive touches almost distract from the boarded up windows.

A variety of seasonal booths are also popping up throughout the city streets in both the Up and Down. Many of these are giving away the same red, blue, and green charms that have already been in circulation for the past two weeks. But there’s also a new product being handed out: small sealed glass vials full of colored powder in intricate striped patterns. The powder vials seem purely decorative at first, with no special properties. But once the vial has found an owner, without warning, the glass begins to glow and the powder within begins to disappear, as though falling slowly through an hourglass.

Characters holding the vials will experience the effects of the charms at a greatly increased pace and intensity. Red, blue, and green powder will have the same effects as the charms do-- but unlike the charms, the powder vials allow for colors to mix and combinations of effects to be experienced at the same time. A character could feel the strength and aggression of red mixed with the exhibitionism of the green, or even aspects of all three effects at once.

The powder will continue to affect the character until the last of it vanishes from the vial, a process that takes about three hours. It seems to be the fashion among locals to wear the empty vial on a necklace as a badge of honor, and empty vials are apparently valuable in some way, though nobody seems willing to answer how just yet.



« « « AND BREATHE ME




As excited as the locals seem for the upcoming Tumenalia festivities, there is also a sense of unease and foreboding in the air. Tumenalia is known as a time when anything can happen, and though there have been multiple promises from the mayor that this year won’t come with the usual violence and property damage, most of the locals don’t seem reassured by this. Many are in the process of physically securing their homes and businesses, and many others seek some sort of premonition in the form of fortunes.

While not as prominent as the booths handing out charms, there are plenty of pop-up fortunetelling booths starting to appear on the streets. These impromptu oracles provide a variety of divinations, including but not limited to tarot readings, tea leaves, and even reading roses. Ask about love, life, death, health, wealth, or whether or not to upgrade your insurance policies before Tumenalia. Whatever you ask, though, you’ll find something curious - it may not be literal, and it may not be in the manner expected, but all fortunes somehow come true within the day.



« « « MOD & OOC NOTES



Please read carefully.

On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but assignments OOCly are still randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right". When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass". This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice.

To assign roles to characters for this TDM, use the following guide: Sweet or Savory. If your character favors Sweet Foods then they are a Dominant. If they favor Savory Foods then they are a Submissive.

Please remember to mark any necessary content, and have fun!!




» » » MAIN NAVIGATION « « «

hexploits: (006)

[personal profile] hexploits 2020-01-03 03:06 am (UTC)(link)
[ Seeing Nick with his mortal in intimate settings earns Dorian a quirk of Prudence's eyebrow, but not too sharp of one; in her experience mortals are more timid about those sorts of things, but with mortal boys all bets when it comes to orgies, threesomes, PDA and similar are off the table.

She clicks her tongue, echoing Dorian's disappointment, but also not particularly surprised by this news. A half-witch was already a slippery slope in her book, added to the fact he already idolized Edward Spellman, noted mortal fucker-- red flags all over, frankly. Maybe it's Prudence's fault for not seeing and stopping this sooner, before it got so out of hand.
]

I see. That dumb slut. [ She's not jealous; more like morbidly curious. ] Just what was he like?
allthesins: (53)

[personal profile] allthesins 2020-01-04 05:03 am (UTC)(link)
[In Dorian's experience, there's no mortal boy that either he or Nick can't convince to try just about anything in bed. Without resorting to magic usually. He suspects Reggie would be much more prudish without Nick's influence.

He's not entirely sure how to describe the look on Nick's face when he's fucking Reggie, but he can try.]


You know that moment when you're playing with someone, and they first realize they're in over their head? When the mortal reaches that point, Nicky reassures him.
hexploits: (and I need no more healing)

[personal profile] hexploits 2020-01-04 08:43 am (UTC)(link)
[ Prudence looks at Dorian with something like dismay. Satan's stilettos, that sounds even worse than she expected. Mortals are fun to play with because they can be so easily influenced, so effortlessly corruptible from their ordinary, vanilla defaults, but it defeats the purpose to hold their hand through it.

Frankly, Prudence would argue that most of the time it defeats the purpose to actually let them touch you at all, but that's more of a personal preference. Sleeping with mortals is harmless enough as long as it remains completely emotionally sterile.
]

I've nearly half a mind to find that mortal and wipe his memories clean. For Nicky's own good, of course. [ She shakes her head. ] But I believe this might be a lesson he'll be better off learning on his own, the hard way.
allthesins: (38)

[personal profile] allthesins 2020-01-05 07:53 pm (UTC)(link)
[Finally. Dorian is relieved to find someone else who is as horrified as he is about the entire affair. He's not one to begrudge Nick his dalliances, but there's something unnerving about his relationship with Reggie that Dorian cannot condone.]

If you do, please let me know. I'd love to see the fallout from it.

[He doesn't curse Reggie as a rule, since he's technically Nick's. At least not seriously.]
hexploits: (so much of paradise lost)

[personal profile] hexploits 2020-01-11 10:19 am (UTC)(link)
It'd be my pleasure.

[ She smiles in that sinisterly sweet way of hers, meaning every word. Prudence has no plans on doing such a thing to Nick yet, she's perturbed by this information but also ultimately doesn't care quite enough to be moved to intervene, but... she recognizes that there's a distinct possibility it might become necessary at some point. Mortals are risky and unpredictable, which is one reason why bothering with them at all is not always encouraged, but falling in love with one?

Who knows what trouble that could get Nick into... or get them all into. Prudence still remembers the hassle Sabrina's witch hunter boyfriend alone had caused them-- although admittedly, that was more Sabrina's fault than his. Directly, anyway.
]

With any luck it won't come to that. It'd be a shame to break our Nicky any more than absolutely necessary.
Edited 2020-01-11 10:19 (UTC)
allthesins: (41)

[personal profile] allthesins 2020-01-12 06:41 am (UTC)(link)
[It's a marvelous smile. Dorian likes it instantly. If it ever does become necessary to remove Reggie from Nick's life, he knows exactly who he'll go to for an ally. At the moment, Reggie is little more than a nuisance, and occasionally more fun than that, so he'll stay out of it.

But he's watching.]


He's a resilient boy. He can survive a lot.

[And now he has so many friends from home to see him through it.]

Besides, an angry Nicky is a marvel to behold.