Duplicity Game Mods (
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duplicitymemes2020-01-12 10:22 pm
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TDM #10
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. ... and you’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Enjoy your free time until orientation! Participation is mandatory by all new and old arrivals. The weather is a brisk negative seven during the warmest parts of the day. |
![]() It's time for the monthly Duplicity train tour. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() Along with the usual Dom and Sub seminars and demonstrations, the powers that be have decided to try something a little more friendly. After attending the mandatory classes, all characters are invited to a (mandatory) social mixer! There are beverages and light snacks, and mingling is highly encouraged. Also, all participants have had their clothes removed and replaced with long shirts ( they are allowed to keep their undergarments, but nothing else is allowed ). Said shirts have the phrase “Ask me about _____!” plastered loudly and proudly on the front. It could be a character’s deepest, darkest secret, their most negative trait, or something embarrassing they had happen to them. Each participant is given a clipboard, pen and a piece of paper and are tasked with “asking” three others about what’s written on their chests. Once they’ve completed the task and handed in the assignment they’ll receive their clothes back. Of course, the long shirts can be removed, but that means you’ll be stuck in the nude or in your undergarments until you cooperate. |
![]() Not into your long shirts? Want to complain or refuse to participate? There’s another option! Unruly Dominants and Submissives will find themselves locked in a private room with a bed, stuffed together into a get-along-shirt. There’s no escaping the garment either, until certain conditions have been met. Written on a flip chart in the corner of the room are the tasks that need to be accomplished to “get along.” Are the two supposed to share a kiss? Sing a romantic duet together? Say the alphabet backwards in sync? The whole point of the exercise is to find that synergy a Dom and Sub pair are supposed to have. Maybe this isn’t the best way to find it, though… When the conditions are met the shirt is removable or rippable. Otherwise no matter how hard the characters struggle they’ll find themselves unable to get the pesky thing off. |
![]() Many local businesses have adapted to the timing of newcomers, and take advantage of the incoming crowds to do a little marketing. Stationed throughout Duplicity in LIEr-adjacent places such as the train station, the Up Apartments, the Down Motel, and the orientation center are representatives for local businesses and companies handing out free samples and hoping to attract business later. This month, there’s a particular presence by Harbroken Industries, a cosmetic and beauty company. They’re pushing free samples of their new pheromone perfume sprays, delicately scented and guaranteed to work. Sample bottles are freely available, but some overeager volunteers are taking the department store approach and spritzing unwitting passersby. The citrus scent is energizing and bright, inducing a talkative state where users cannot get enough conversation, and lose any internal filter for their words. The strawberry-vanilla scent is sweet and comforting, like a warm hug, which users will get a lot of with their new obsession with physical affection. Cedar-sandalwood makes those who use it tough as nails, angry and ready to pick a fight over the smallest slights. The cinnamon-pear scent makes its users feel adventurous and curious, and maybe a little TOO bold about trying new things. And predictably, the patchouli spray inspires “free love,” with an aphrodisiac effect that gets worse over time, unless taken care of quickly. The scents will wane and the effects will fade after six hours, or after the urges they cause are fulfilled. These volunteers are so eager to make a sale that it’s entirely possible to be hit with more than one spray at a time, so maybe take the long way around these areas if you’re looking to avoid them. |
Please read carefully. On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but assignments OOCly are still randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right". When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass". This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice. To assign roles to characters for this TDM, use the following guide: Count the letters in your character's full name ( first, last, middle or whatever combo that they have ). If it totals twelve letters and below they are a Dominant. If it's thirteen and higher they are Submissive. Please remember to mark any necessary content, and have fun!! |
Daniel Tabor Arlington V | Ninth House | Submissive
For maybe the first time in his life, Darlington feels completely out of place. He's been in situations before that were new, frightening, uncanny, but he's always felt like he could fall back on his intelligence, his charm, his breadth of knowledge. Lethe prepared him for much, but not for this, not for an entirely different world. Certainly not for a world that looks like this.
The mark down his throat puts him at a disadvantage, one he's not used to, and it makes him cautious. There's magic at work, certainly, and he doesn't know the rules yet, doesn't have a Virgil to explain it to him. He watches the city flick past in the window, watching passengers as they come and go, noting the way they interact with each other, the pairs of Dominants and Submissives. He doesn't know the rules of the magic, but he's learning the rules of the society.
Turning to the person next to him, he smiles, doing an excellent job of pretending he feels comfortable, even in his paper gown. "Not quite the welcome wagon I would wish for, but the views are spectacular."
ask me about x
Even the shabbiest of Yale's dorms is a world away from the flophouse Darlington is being housed in. He'd happily attend the orientation only to escape the motel. More than that, though, he wants answers. He's not stupid enough to think their captors will willingly provide them, but neither does he think he'll get any keeping to himself. The orientation itself is tedious, the afterparty...unexpected.
Darlington finds himself wearing a long t-shirt reading "Ask me about that night at Manuscript." He knows it doesn't mean anything here where no one knows about Manuscript or Lethe or Galaxy Stern, but his cheeks burn with shame as he's handed his own clipboard, and he avoids looking at the shirt as much as possible. Perhaps he can quickly ask three people about their shirts without having to answer for his own.
Anyway, no one said he had to tell the truth when questioned.
on a flip side
Darlington is not the sort to refuse participation out of spite, but there are some things he's not prepared to divulge to strangers, so eventually he'd taken the shirt and turned it inside out, keeping his statement hidden. Apparently this is frowned upon because the next thing he knows, he's ushered into a smaller room and forced into a massive shirt with a stranger.
the long way around
Darlington has never been much for cologne, and he does have to wonder why there are so many scents being advertised around the motel when its inhabitants can't possibly afford to buy them.
He arrives at the train station smelling of patchouli and pear, and trying to shake off the feeling he's let a ward down somewhere.
[ooc: Feel free to throw a wildcard at him. Will match format.]
My dearest idiot - I mean, ask me about x
He's not paying too much attention, until the word manuscript catches his eye. It catches his eye, in fact, so completely he barely notices the strapping young thing it's attached to.
Nick looks up - he's always looking up - and then back at the shirt. "I am dearly hoping Manuscript isn't a bar."
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"If I told you it was a secret society, would you believe me?" Most people wouldn't, and either way he'll get an idea of how seriously he should take demonic bindings.
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He raises his head. "Is it the kind with forbidden magic?"
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"The thing about secret societies is, they don't like you spilling their secrets." Neither does Lethe, though he hardly thinks that applies here. "So demonic bindings?"
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"It depends on what kind of binding you want to talk about. The Lesser Key of Solomon is a good compilation, but the only thing in there that I'd say is worth reading is the Ars Goetia."
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"You use the Ars Goetia?" He's read the Lesser Key of Solomon. Mostly rubbish, so far as he can tell. Skull & Bones uses bits of it in some of their prognostication, but it's nothing on the level of binding demons. Nothing from the Ars Goetia. "And it works? Where do you do your binding?"
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"It works. It's not entirely accurate; some of the binding seals were edited in 1868 by Ezekiel Jackson, although it's suspected it was actually his sister Minerva who did a bulk of the research," he says, practically bubbling with enthusiasm. It's just. Dorian doesn't give a shit about the details, and Prudence finds it very tedious, and there is literally no one to talk to about the particulars. "And it sort of depends. On the kind of demon you want to summon."
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▶ blindly we'll follow
Admittedly, though, he is a cute one. She notes the stripe down his neck briefly, then raises her eyes back up to his.
"I know I am," she says with a casual confidence, assuming he's flirting. "And who might you be?"
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It's easy enough to slip into the flirtatious role, though, and he smiles, turning his attention from the city to her. "Darlington. I take it this isn't your first ride through the city?"
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She tilts her chin up slightly, regarding his clothing again with a cool glance.
"Prudence," she says upon resuming eye contact, and gestures to his gown. "Would you like some help with that?"
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He looks her over, gaze flicking quickly from head to toe in a polite assessment rather than a flirtatious once-over. "Are you keeping a pair of trousers somewhere?"
ask me about x;
When he finds the cute young man with the enigmatic message on his front, Magnus decides to glide over, smiling. He stashes his clipboard under his arm and lifts two flutes of champagne from a passing server, so he's well-armed when he approaches.
"You're in trouble, you know," he says with a coy smile as he offers out one of the flutes.
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Ask me about my father is a relatable question. Darlington would almost rather talk about Manuscript than his father, except that Manuscript is more recent and therefore a fresher wound. With a quick glance at the stranger's shirt, he smiles and waves off the champagne. "Oh, no thank you. I rarely drink at parties." He's rarely at parties where he doesn't have to worry there's a potion of some sort in the refreshments.
"What sort of trouble am I in?" he asks, playful if not quite flirtatious.
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He helps himself to a sip of his own champagne. Just because this young man isn't going to drink doesn't mean Magnus can't.
"I love a good blush," Magnus explains. "You look quite becoming like that. I'm going to have to make an effort to make it stay that way, but for better reasons, I hope."
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He's not particularly pleased his blushing was noticed, but he'll roll with it if necessary. "And what reasons might those be?" He knows, of course. It's blatantly obvious, but that's how this game is played, and it keeps him having to admit how mortifying that night had been once he'd come to himself again.
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"And I don't really care what happened at the Manuscript," he continues. "I can ask you other questions that would probably satisfy our captors."
There's a hundred questions that Magnus could ask that would result in blushes, none of which have anything to do with whatever place it is labeled on the young man's shirt.
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He does, after all, though he doesn't consider it often. It's something he was born with, not something to be proud of. "I won't ask about your father then, unless you'd like to tell me. For the sake of the exercise."
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"Then I won't bother with shallow compliments," he replies. "Even if I do find confidence attractive. But thank you, for ignoring the shirt."
He doesn't say a word about his father but carries on as though the topic is completely thrown away.
"What's your name, darling?"
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ask me about x
Margo wanders until she collides with Darlington, looking up at him with uncharacteristically wide eyes. Her t-shirt is on clear display, reading Ask me about my missing eye! To anyone who doesn’t know Margo, this one should be a head-scratcher, as she clearly has two eyes.
She wipes the doe-eyed expression off of her face in favor of a sassier one and reads his shirt, then looking back up at him.
“Do I wanna ask about the Manuscript?”
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He smiles at her question. "I'm hoping the answer is no, honestly." It's not a funny story. Not yet. Maybe in a decade or so. "What are your feelings about this missing eye?"
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She rolls her eyes and then brings her hand up to her right eye. Margo only holds it there for a moment, but a moment is all it takes to remove the enchantment. When she removes her hand, the eye looks entirely different. The pupil is much larger, making the eye almost entirely black.
“It’s not my eye. It’s a fairy eye. A gift, you might say, if a gift is what you give after you totally steal something else from the recipient.” Nah, she’s not still bitter about that at all.
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"I hope at least it gives you something in return?" A fairy eye must be useful in some way. Fairy gifts always are, even if they're dangerous as well.
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“As a matter of fact, it allows me to see magic. Anything magical glows.” Maybe it didn’t sound like it, but it was very useful.
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"That's marvelous. I'm left to potions to achieve the same." A tiny voice in Darlington's head goes: THERE ARE SO MANY MAGIC USERS HERE. It's wonderful and intimidating and so many other things Darlington will unpack later.
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