Duplicity Game Mods (
duplicitymods) wrote in
duplicitymemes2020-01-12 10:22 pm
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TDM #10
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It's discouraging to think how many people are shocked by honesty and how few by deceit. Yet, solace is found in the lies we tell each other, comforted by the peace of knowing that we're not alone in our depravity, and once on this path, sin itself becomes the lesser of two evils masked in a cloud of normalcy. This is how Duplicity has functioned since the beginning. The divide of power and social standing is overt in that Dominants influence the decisions made both publicly and privately while Submissives cater to the rules presented to them. It is the way of Duplicity to assign random designations at birth with no leeway in altering what has been given. Climate in the Up is far stricter than that of the Down; violating outlined personas for a Dominant or Submissive while in full view of others is punished by degree of infraction. In the Down, many tend to turn a blind eye to these sorts of offenses. To counteract the discovery of the Deceit Gene – a natural "negative" response to all stimuli – the L.I.E.S. program was founded. The program had been designed to introduce new subjects to the current environment and test for the Deceit Gene through immersion in Duplicity's standing society. Sexual impulses and encounters increase the chances of detecting the gene within these individuals. Participants are typically released from L.I.E.S. after a year; however, results have remained unsatisfactory and testing still continues. ... and you’re here! Finally! Welcome to Duplicity. After choosing a door and stepping through to the other side, the first thing that greets you are the enthusiastic faces of people in medical scrubs and pristine lab coats. Their enthusiasm translates to eagerness as they strip you of your clothes to perform a thorough examination—you will be healed, bathed, and given a paper gown to wear until your items can be processed and delivered to your residence later in the evening. You are also given a device that accesses the network as well as the time and location of orientation. If you enter Duplicity into the Up, congratulations! You’re a Dominant, which means you are immediately picked up by a limo after processing and taken to your highrise. Here, it is two Dominants per floor with separate apartments. If you enter Duplicity into the Down, congratulations! You’re a Submissive, which means you are directed towards public transportation with the address of the motel you’ll be living in. Here, it is two Submissives per room with a shared common space for all rooms. Enjoy your free time until orientation! Participation is mandatory by all new and old arrivals. The weather is a brisk negative seven during the warmest parts of the day. |
![]() It's time for the monthly Duplicity train tour. Seats are in pairs and randomly assigned to Dominants and Submissives alike. Traveling from Fiddler's Square, the train journeys through various parts of the Up, showcasing society and examples of lifestyle. Along the way, frequent stops are made; a variety of passengers can be seen exiting and entering the doors. A Dominant with a kneeling Submissive takes a seat near the front of the train at one stop. A small group of Submissives board and sit closer to the LIERS at another, all seemingly content in their roles. As the tour continues through the Up, the train passes close to the Market and White Wall Bridge and zips by North Park before heading into the Down and bypassing Red Wall Bridge and South Park. The train makes a "final" stop at Riddler's Square, where inhabitants of the Down are instructed to return to their temporary housing. Those who live in the Up are permitted to stay on the train and revisit the same locations while returning. |
![]() Along with the usual Dom and Sub seminars and demonstrations, the powers that be have decided to try something a little more friendly. After attending the mandatory classes, all characters are invited to a (mandatory) social mixer! There are beverages and light snacks, and mingling is highly encouraged. Also, all participants have had their clothes removed and replaced with long shirts ( they are allowed to keep their undergarments, but nothing else is allowed ). Said shirts have the phrase “Ask me about _____!” plastered loudly and proudly on the front. It could be a character’s deepest, darkest secret, their most negative trait, or something embarrassing they had happen to them. Each participant is given a clipboard, pen and a piece of paper and are tasked with “asking” three others about what’s written on their chests. Once they’ve completed the task and handed in the assignment they’ll receive their clothes back. Of course, the long shirts can be removed, but that means you’ll be stuck in the nude or in your undergarments until you cooperate. |
![]() Not into your long shirts? Want to complain or refuse to participate? There’s another option! Unruly Dominants and Submissives will find themselves locked in a private room with a bed, stuffed together into a get-along-shirt. There’s no escaping the garment either, until certain conditions have been met. Written on a flip chart in the corner of the room are the tasks that need to be accomplished to “get along.” Are the two supposed to share a kiss? Sing a romantic duet together? Say the alphabet backwards in sync? The whole point of the exercise is to find that synergy a Dom and Sub pair are supposed to have. Maybe this isn’t the best way to find it, though… When the conditions are met the shirt is removable or rippable. Otherwise no matter how hard the characters struggle they’ll find themselves unable to get the pesky thing off. |
![]() Many local businesses have adapted to the timing of newcomers, and take advantage of the incoming crowds to do a little marketing. Stationed throughout Duplicity in LIEr-adjacent places such as the train station, the Up Apartments, the Down Motel, and the orientation center are representatives for local businesses and companies handing out free samples and hoping to attract business later. This month, there’s a particular presence by Harbroken Industries, a cosmetic and beauty company. They’re pushing free samples of their new pheromone perfume sprays, delicately scented and guaranteed to work. Sample bottles are freely available, but some overeager volunteers are taking the department store approach and spritzing unwitting passersby. The citrus scent is energizing and bright, inducing a talkative state where users cannot get enough conversation, and lose any internal filter for their words. The strawberry-vanilla scent is sweet and comforting, like a warm hug, which users will get a lot of with their new obsession with physical affection. Cedar-sandalwood makes those who use it tough as nails, angry and ready to pick a fight over the smallest slights. The cinnamon-pear scent makes its users feel adventurous and curious, and maybe a little TOO bold about trying new things. And predictably, the patchouli spray inspires “free love,” with an aphrodisiac effect that gets worse over time, unless taken care of quickly. The scents will wane and the effects will fade after six hours, or after the urges they cause are fulfilled. These volunteers are so eager to make a sale that it’s entirely possible to be hit with more than one spray at a time, so maybe take the long way around these areas if you’re looking to avoid them. |
Please read carefully. On each Test Drive Meme, there will be a section noting character roles; these will vary each TDM. On an IC level, characters will still have gone through the doors but assignments OOCly are still randomized. When applying, there is a section of the application that denotes whether the character chooses "left" or "right". When participating on the TDM, there will be a third option. Players may link either a top level or a thread (five or more comments from their character) from the TDM and title the link as "Door Pass". This means that the player is choosing to take the designation that they were randomly assigned on the TDM, rather than taking the designation of a door. If the player decides to select a door rather than use the pass, then they are trying their luck; they may get the same designation they had on the TDM or the opposite. Once the application is submitted, players can't change their choice. To assign roles to characters for this TDM, use the following guide: Count the letters in your character's full name ( first, last, middle or whatever combo that they have ). If it totals twelve letters and below they are a Dominant. If it's thirteen and higher they are Submissive. Please remember to mark any necessary content, and have fun!! |
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Well, it's ... it's my magic. [ she speaks it tentatively, the subject of magic always a bit of a skeptical subject depending on the audience. ] It allows me to explore the mind — in a variety of ways.
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She does know mortals to be superstitious and small-minded, afraid of what they don't understand and willing to kill over it. History proves that, there were witch hangings and witch hunter even in her own small town.
This place is another matter, obviously. People come from all over, mortal or otherwise, but witches still appear to be a rare breed here. Aside from those from her own coven, Prudence has hardly met any. So, she smiles. ]
Are you a witch? [ She's hopeful, and pleased. ] Well, don't let anyone ever tell you that your magic is anything but worthy being celebrated. After all, not just anyone can be a witch.
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but the words that follow, it makes her seem sincere about it, and suddenly wanda's shoulders ease slightly away from their tension. ]
I've never exactly had a word for it, but many people seem to think so. [ pausing with a thought, she tilts her head. ] ... Are you one?
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[ And proud of it, her tone suggests. Prudence looks at Wanda curiously, her head cocked in consideration. ]
Do you not have a community where you're from? A coven?
[ That fact alone makes it tempting to offer her a contract if she'd like one-- community is something she could offer, several other witches from Prudence's coven are here, and she'd far prefer to contract with a witch than a mortal.
For the time being she resists the temptation, but it's there all the same. ]
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I don't.
[ she doesn't even know what that would mean — a community, a coven. not one of witches anyway. as familial as the avengers have been to her in the time since she'd lost her brother, there'd always been something separating her from the rest of them. because of the way she is, the things she could do, abilities that they all feared despite their insistence that they simply wanted to watch over her. ]
There isn't even anyone else like me. Not anyone that — not magic like mine. What ... what is a coven like?
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If not for her sisters and her coven, Prudence feels like she might have been totally alone in the world. Lost, alone, worthless. A witch without a coven has no one to rely on at all but themselves. ]
It's like a family-- like a Church. A community that is your family, and cares for you like one.
[ More or less. Witches aren't exactly great at things like "love" and "caring" where she comes from, but... the point stands. Until earlier this year they were the only family she knew. ]
My coven is called the Church of Night. There are a number of us here, if you'd... [ Care to contract. Care to join? ] Ever care to meet others like you. Other witches.
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the avengers were at her side then, providing her a place in their team, in their home, and she thought that could be enough. but they never have truly understood her, and then the world placed their label of "monster" upon her, she'd known with the look of their eyes that a part of them still saw the threat in her too.
someone who truly understands who she is, the things she can do, what it means to feel with the power that's inside of her — it's not something she commonly finds she can resonate with others.
so there's awe in the explanation, that there exists a group of these witches together, that though she wasn't even sure at all if she qualified as one, that possibly they were ... similar. ]
I ... I would really like that. [ suddenly she feels like a child with the way her gaze lights up, eyes wide with a sudden wonder. ] I mean, if that's alright. I just ... I've never met other witches before.
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[ The warmth in Prudence's tone, her expression, comes surprisingly easy to her right now; it's how she might speak to one of her sisters if they were here, a stark contrast to the coldness she shows most everybody else. She hates the idea of any witch never knowing the support of a coven-- not just being raised outside of one, but never even knowing a single other witch. She imagines it must be similar to how she'd felt, growing up without a mother, wondering all the time what it would be like to have one.
And here, of course, she misses her family. Not her father, but her sisters, and the rest of her coven. So it'd be nice to have more witches around. Prudence debates her next question, but only briefly. ]
A contract, too. If you'd like one.
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she smiles at the assurance, eased by the friendliness of the girl, but then her lips falter with the additional response. ]
Oh. [ she hadn't considered that, even almost forgotten already what's expected of them in this place. ] Well, I — I'm still not sure of taking one at all yet. I know I'm supposed to, but ... it's still a lot to process everything.
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[ Prudence crosse her arms, rolling her shoulders in a nonchalant sort of shrug. She really is in no hurry, she refuses to feel or seem desperate, after all, although contracting with another witch would be preferable to her than most other alternatives.
Anyway, the offer's there if Wanda later reconsiders. ]
And I'd rather not see you suffer.
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[ it is comforting, really, even if a part of her is still resistant to making any sort of close alliances here. but having someone who seems to understand what goes on within, the magic and the title and all that comes with it — it means more than she's likely to let on.
she shrugs her own shoulder, with a little bit of a playful smile, subtle as it is. ]
Is it terrible that I'm a little eager to test the limits? I've never been very good at behaving.
[ wanda maximoff: ever the rebel. ]